/* * License Applicability. Except to the extent portions of this file are * made subject to an alternative license as permitted in the SGI Free * Software License B, Version 1.1 (the "License"), the contents of this * file are subject only to the provisions of the License. You may not use * this file except in compliance with the License. You may obtain a copy * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: * * http://oss.sgi.com/projects/FreeB * * Note that, as provided in the License, the Software is distributed on an * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A * PARTICULAR PURPOSE, AND NON-INFRINGEMENT. * * Original Code. The Original Code is: OpenGL Sample Implementation, * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. * Copyright in any portions created by third parties is as indicated * elsewhere herein. All Rights Reserved. * * Additional Notice Provisions: The application programming interfaces * established by SGI in conjunction with the Original Code are The * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X * Window System(R) (Version 1.3), released October 19, 1998. This software * was created using the OpenGL(R) version 1.2.1 Sample Implementation * published by SGI, but has not been independently verified as being * compliant with the OpenGL(R) version 1.2.1 Specification. * */ /* bezcurve.c * This program uses evaluators to draw a Bezier curve. */ #include #include /* Apps that use the GLU NURBS functions often need a bit more stack space. * Allocate a bit more stack. */ static USED const char *stack = "$STACK:65535"; GLfloat ctrlpoints[4][3] = { { -4.0, -4.0, 0.0}, { -2.0, 4.0, 0.0}, {2.0, -4.0, 0.0}, {4.0, 4.0, 0.0} }; void init(void) { glClearColor(0.0, 0.0, 0.0, 0.0); glShadeModel(GL_FLAT); glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]); glEnable(GL_MAP1_VERTEX_3); } void display(void) { int i; glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 1.0, 1.0); glBegin(GL_LINE_STRIP); for (i = 0; i <= 30; i++) { glEvalCoord1f((GLfloat) i/30.0); } glEnd(); /* The following code displays the control points as dots. */ glPointSize(5.0); glColor3f(1.0, 1.0, 0.0); glBegin(GL_POINTS); for (i = 0; i < 4; i++) { glVertex3fv(&ctrlpoints[i][0]); } glEnd(); glFlush(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) { glOrtho(-5.0, 5.0, -5.0*(GLfloat)h/(GLfloat)w, 5.0*(GLfloat)h/(GLfloat)w, -5.0, 5.0); } else { glOrtho(-5.0*(GLfloat)w/(GLfloat)h, 5.0*(GLfloat)w/(GLfloat)h, -5.0, 5.0, -5.0, 5.0); } glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (500, 500); glutInitWindowPosition (100, 100); glutCreateWindow (argv[0]); init (); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc (keyboard); glutMainLoop(); return 0; }