/* load & save TGA file * * written by Alexander Zaprjagaev * modified for MiniGL by Hans-Joerg Frieden. */ #ifndef __LOADTGA_H__ #define __LOADTGA_H__ unsigned char *load_tga(char *name,int *width,int *height, int *bpp); int save_tga(char *name,unsigned char *data,int width,int height); int gen_texture(char *name, int internalformat); #endif /* __LOADTGA_H__ */