#ifndef _TEXLOAD_H_ #define _TEXLOAD_H_ GLuint mglMakeTextureFromFile(GLenum internalFormat, const char *fileName, uint32 *Width, uint32 *Height); GLuint mglMakeMipMapFromFiles(GLenum internalFormat, const char *fileName, uint32 *Width, uint32 *Height); #endif //_TEXLOAD_H_