#ifndef _MGL_DISPLAYLISTS_EXECUTE_H_ #define _MGL_DISPLAYLISTS_EXECUTE_H_ void dl_execute_ActiveTexture(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_AlphaFunc(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_BlendFunc(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Begin(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_BindTexture(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Bitmap(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_DrawPixels(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_CallList(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_CallLists(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Clear(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_ClearColor(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_ClearDepth(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_ClearStencil(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_ClipPlane(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Color4f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_ColorMask(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_ColorMaterial(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_ColorTable(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_CopyTexImage2D(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_CopyTexSubImage2D(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_CullFace(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_DepthFunc(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_DepthMask(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_DepthRange(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_DrawArrays(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_DrawBuffer(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_ReadBuffer(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_DrawElements(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_End(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Fogf(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Fogfv(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_FrontFace(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Frustum(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Hint(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Lightf(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Lightfv(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Lightiv(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_LightModelf(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_LightModelfv(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_LightModeliv(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_LineWidth(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_LineStipple(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_ListBase(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_LoadIdentity(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_LoadMatrixf(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_LoadMatrixd(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Materialf(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Materialfv(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Materialiv(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_MatrixMode(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_MultiTexCoord2f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_MultiTexCoord4f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_MultMatrixf(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_MultMatrixd(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Normal3f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Ortho(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_PinTexture(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_PointSize(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_PolygonMode(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_PolygonStipple(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_PolygonOffset(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_PopAttrib(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_PopMatrix(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_PushAttrib(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_PushMatrix(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_RasterPos4f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Rectf(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Rotatef(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Scalef(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Scissor(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_SetState(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_SetTextureRenderTarget(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_SetZOffset(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_ShadeModel(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_StencilFunc(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_StencilMask(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_StencilOp(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_TexCoord2f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_TexCoord4f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_TexEnvi(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_TexEnvfv(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_TexGeni(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_TexGenfv(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_TexImage2D(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_TexParameteri(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_TexSubImage2D(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Translatef(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_UnpinTexture(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Vertex4f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Viewport(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_InitNames(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_LoadName(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_PushName(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_PopName(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Map1f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Map1d(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_EvalCoord1f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_MapGrid1f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_EvalMesh1(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_EvalPoint1(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Map2f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_Map2d(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_EvalCoord2f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_MapGrid2f(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_EvalMesh2(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_EvalPoint2(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_PixelTransfer(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_PixelZoom(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_CopyPixels(struct GLContextIFace *Self, const DLOperation *op); void dl_execute_LogicOp(struct GLContextIFace *Self, const DLOperation *op); #endif