/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** ** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef _BEZIERPATCHMESH_H #define _BEZIERPATCHMESH_H #include "bezierPatch.h" typedef struct bezierPatchMesh{ bezierPatch *bpatch; /*vertex*/ bezierPatch *bpatch_normal; bezierPatch *bpatch_texcoord; /*s,t,r,q*/ bezierPatch *bpatch_color; /*RGBA*/ float *UVarray; /*all UV components of all vertices of all strips*/ int *length_array; /*[i] is the number of vertices in the ith strip*/ GLenum *type_array; /*[i] is the type of the ith primitive*/ /*to support dynamic insertion*/ int size_UVarray; int index_UVarray; int size_length_array; int index_length_array; int counter; /*track the current strip size*/ GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/ /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/ float *vertex_array; /*each vertex contains three components*/ float *normal_array; /*each normal contains three components*/ float *color_array; float *texcoord_array; /*in case we need a linked list*/ struct bezierPatchMesh *next; } bezierPatchMesh; #ifdef __cplusplus extern "C" { #endif bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array); /*initilize patches to be null*/ bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array); void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints); void bezierPatchMeshDelete(bezierPatchMesh *bpm); void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type); void bezierPatchMeshEndStrip(bezierPatchMesh *bpm); void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v); void bezierPatchMeshPrint(bezierPatchMesh *bpm); bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm); void bezierPatchMeshListPrint(bezierPatchMesh* list); int bezierPatchMeshListTotalStrips(bezierPatchMesh* list); int bezierPatchMeshListTotalVert(bezierPatchMesh* list); int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm); int bezierPatchMeshListNumTriangles(bezierPatchMesh* list); void bezierPatchMeshDelDeg(bezierPatchMesh* bpm); void bezierPatchMeshEval(bezierPatchMesh* bpm); void bezierPatchMeshDraw(struct GLContextIFace *Self, bezierPatchMesh* bpm); void bezierPatchMeshListDraw(bezierPatchMesh* list); void bezierPatchMeshListEval(bezierPatchMesh* list); void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips); void bezierPatchMeshListDelDeg(bezierPatchMesh* list); void bezierPatchMeshListDelete(bezierPatchMesh *list); bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list); void drawStrips(struct GLContextIFace *, float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips); #ifdef __cplusplus } #endif #endif