/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. */ /* * flist.c++ * * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/flist.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "glimports.h" #include "myassert.h" #include "mystdio.h" #include "flist.h" /*---------------------------------------------------------------------------- * Flist::Flist - initialize a REAL number array *---------------------------------------------------------------------------- */ Flist::Flist( void ) { npts = 0; pts = 0; start = end = 0; } /*---------------------------------------------------------------------------- * Flist::~Flist - free a REAL number array *---------------------------------------------------------------------------- */ Flist::~Flist( void ) { if( npts ) delete[] pts; } void Flist::add( REAL x ) { pts[end++] = x; assert( end <= npts ); } /*---------------------------------------------------------------------------- * Flist::filter - remove duplicate numbers from array *---------------------------------------------------------------------------- */ void Flist::filter( void ) { sorter.qsort( pts, end ); start = 0; int j = 0; for( int i = 1; i < end; i++ ) { if( pts[i] == pts[i-j-1] ) j++; pts[i-j] = pts[i]; } end -= j; } /*---------------------------------------------------------------------------- * Flist::grow - ensure that array is large enough *---------------------------------------------------------------------------- */ void Flist::grow( int maxpts ) { if( npts < maxpts ) { if( npts ) delete[] pts; npts = 2 * maxpts; pts = new REAL[npts]; assert( pts != 0 ); } start = end = 0; } /*---------------------------------------------------------------------------- * Flist::taper - ignore head and tail of array *---------------------------------------------------------------------------- */ void Flist::taper( REAL from, REAL to ) { while( pts[start] != from ) start++; while( pts[end-1] != to ) end--; }