/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. */ /* * mesher.c++ * * $Date: 2001/11/29 16:16:55 $ $Revision: 1.3 $ * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mesher.cc,v 1.3 2001/11/29 16:16:55 kschultz Exp $ */ #include "glimports.h" #include "myassert.h" #include "mystdio.h" #include "gridvertex.h" #include "gridtrimvertex.h" #include "jarcloc.h" #include "gridline.h" #include "trimline.h" #include "uarray.h" #include "backend.h" #include "mesher.h" const float Mesher::ZERO = 0.0; Mesher::Mesher( Backend& b ) : backend( b ), p( sizeof( GridTrimVertex ), 100, "GridTrimVertexPool" ) { stacksize = 0; vdata = 0; lastedge = 0; //needed to prevent purify UMR } Mesher::~Mesher( void ) { if( vdata ) delete[] vdata; } void Mesher::init( unsigned int npts ) { p.clear(); if( stacksize < npts ) { stacksize = 2 * npts; if( vdata ) delete[] vdata; vdata = new GridTrimVertex_p[stacksize]; } } inline void Mesher::push( GridTrimVertex *gt ) { assert( itop+1 != (int)stacksize ); vdata[++itop] = gt; } inline void Mesher::pop( long ) { } inline void Mesher::openMesh() { backend.bgntmesh( "addedge" ); } inline void Mesher::closeMesh() { backend.endtmesh(); } inline void Mesher::swapMesh() { backend.swaptmesh(); } inline void Mesher::clearStack() { itop = -1; last[0] = 0; } void Mesher::finishLower( GridTrimVertex *gtlower ) { for( push(gtlower); nextlower( gtlower=new(p) GridTrimVertex ); push(gtlower) ) addLower(); addLast(); } void Mesher::finishUpper( GridTrimVertex *gtupper ) { for( push(gtupper); nextupper( gtupper=new(p) GridTrimVertex ); push(gtupper) ) addUpper(); addLast(); } void Mesher::mesh( void ) { GridTrimVertex *gtlower, *gtupper; Hull::init( ); nextupper( gtupper = new(p) GridTrimVertex ); nextlower( gtlower = new(p) GridTrimVertex ); clearStack(); openMesh(); push(gtupper); nextupper( gtupper = new(p) GridTrimVertex ); nextlower( gtlower ); assert( gtupper->t && gtlower->t ); if( gtupper->t->param[0] < gtlower->t->param[0] ) { push(gtupper); lastedge = 1; if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) { finishLower(gtlower); return; } } else if( gtupper->t->param[0] > gtlower->t->param[0] ) { push(gtlower); lastedge = 0; if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) { finishUpper(gtupper); return; } } else { if( lastedge == 0 ) { push(gtupper); lastedge = 1; if( nextupper(gtupper=new(p) GridTrimVertex) == 0 ) { finishLower(gtlower); return; } } else { push(gtlower); lastedge = 0; if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) { finishUpper(gtupper); return; } } } while ( 1 ) { if( gtupper->t->param[0] < gtlower->t->param[0] ) { push(gtupper); addUpper(); if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) { finishLower(gtlower); return; } } else if( gtupper->t->param[0] > gtlower->t->param[0] ) { push(gtlower); addLower(); if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) { finishUpper(gtupper); return; } } else { if( lastedge == 0 ) { push(gtupper); addUpper(); if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) { finishLower(gtlower); return; } } else { push(gtlower); addLower(); if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) { finishUpper(gtupper); return; } } } } } inline int Mesher::isCcw( int ilast ) { REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t ); return (area < ZERO) ? 0 : 1; } inline int Mesher::isCw( int ilast ) { REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t ); return (area > -ZERO) ? 0 : 1; } inline int Mesher::equal( int x, int y ) { return( last[0] == vdata[x] && last[1] == vdata[y] ); } inline void Mesher::copy( int x, int y ) { last[0] = vdata[x]; last[1] = vdata[y]; } inline void Mesher::move( int x, int y ) { vdata[x] = vdata[y]; } inline void Mesher::output( int x ) { backend.tmeshvert( vdata[x] ); } /*--------------------------------------------------------------------------- * addedge - addedge an edge to the triangulation * * This code has been re-written to generate large triangle meshes * from a monotone polygon. Although smaller triangle meshes * could be generated faster and with less code, larger meshes * actually give better SYSTEM performance. This is because * vertices are processed in the backend slower than they are * generated by this code and any decrease in the number of vertices * results in a decrease in the time spent in the backend. *--------------------------------------------------------------------------- */ void Mesher::addLast( ) { register int ilast = itop; if( lastedge == 0 ) { if( equal( 0, 1 ) ) { output( ilast ); swapMesh(); for( register int i = 2; i < ilast; i++ ) { swapMesh(); output( i ); } copy( ilast, ilast-1 ); } else if( equal( ilast-2, ilast-1) ) { swapMesh(); output( ilast ); for( register int i = ilast-3; i >= 0; i-- ) { output( i ); swapMesh(); } copy( 0, ilast ); } else { closeMesh(); openMesh(); output( ilast ); output( 0 ); for( register int i = 1; i < ilast; i++ ) { swapMesh(); output( i ); } copy( ilast, ilast-1 ); } } else { if( equal( 1, 0) ) { swapMesh(); output( ilast ); for( register int i = 2; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); } else if( equal( ilast-1, ilast-2) ) { output( ilast ); swapMesh(); for( register int i = ilast-3; i >= 0; i-- ) { swapMesh(); output( i ); } copy( ilast, 0 ); } else { closeMesh(); openMesh(); output( 0 ); output( ilast ); for( register int i = 1; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); } } closeMesh(); //for( register long k=0; k<=ilast; k++ ) pop( k ); } void Mesher::addUpper( ) { register int ilast = itop; if( lastedge == 0 ) { if( equal( 0, 1 ) ) { output( ilast ); swapMesh(); for( register int i = 2; i < ilast; i++ ) { swapMesh(); output( i ); } copy( ilast, ilast-1 ); } else if( equal( ilast-2, ilast-1) ) { swapMesh(); output( ilast ); for( register int i = ilast-3; i >= 0; i-- ) { output( i ); swapMesh(); } copy( 0, ilast ); } else { closeMesh(); openMesh(); output( ilast ); output( 0 ); for( register int i = 1; i < ilast; i++ ) { swapMesh(); output( i ); } copy( ilast, ilast-1 ); } lastedge = 1; //for( register long k=0; k 1) && isCcw( ilast ) ); if( equal( ilast-1, ilast-2 ) ) { output( ilast ); swapMesh(); for( register int i=ilast-3; i>=itop-1; i-- ) { swapMesh(); output( i ); } copy( ilast, itop-1 ); } else if( equal( itop, itop-1 ) ) { swapMesh(); output( ilast ); for( register int i = itop+1; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); } else { closeMesh(); openMesh(); output( ilast ); output( ilast-1 ); for( register int i=ilast-2; i>=itop-1; i-- ) { swapMesh(); output( i ); } copy( ilast, itop-1 ); } //for( register int k=itop; k= 0; i-- ) { swapMesh(); output( i ); } copy( ilast, 0 ); } else { closeMesh(); openMesh(); output( 0 ); output( ilast ); for( register int i = 1; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); } lastedge = 0; //for( register long k=0; k 1) && isCw( ilast ) ); if( equal( ilast-2, ilast-1) ) { swapMesh(); output( ilast ); for( register int i=ilast-3; i>=itop-1; i--) { output( i ); swapMesh( ); } copy( itop-1, ilast ); } else if( equal( itop-1, itop) ) { output( ilast ); swapMesh(); for( register int i=itop+1; i=itop-1; i-- ) { output( i ); swapMesh( ); } copy( itop-1, ilast ); } //for( register int k=itop; k