/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. */ /* * trimvertexpool.c++ * * $Date: 2003/05/08 15:47:00 $ $Revision: 1.2 $ * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimvertpool.cc,v 1.2 2003/05/08 15:47:00 brianp Exp $ */ #include "glimports.h" #include "myassert.h" #include "mystdio.h" #include "mystring.h" #include "trimvertex.h" #include "trimvertpool.h" #include "bufpool.h" /*---------------------------------------------------------------------------- * TrimVertexPool::TrimVertexPool *---------------------------------------------------------------------------- */ TrimVertexPool::TrimVertexPool( void ) : pool( sizeof(TrimVertex)*3, 32, "Threevertspool" ) { // initialize array of pointers to vertex lists nextvlistslot = 0; vlistsize = INIT_VERTLISTSIZE; vlist = new TrimVertex_p[vlistsize]; } /*---------------------------------------------------------------------------- * TrimVertexPool::~TrimVertexPool *---------------------------------------------------------------------------- */ TrimVertexPool::~TrimVertexPool( void ) { // free all arrays of TrimVertices vertices while( nextvlistslot ) { delete [] vlist[--nextvlistslot]; } // reallocate space for array of pointers to vertex lists if( vlist ) delete[] vlist; } /*---------------------------------------------------------------------------- * TrimVertexPool::clear *---------------------------------------------------------------------------- */ void TrimVertexPool::clear( void ) { // reinitialize pool of 3 vertex arrays pool.clear(); // free all arrays of TrimVertices vertices while( nextvlistslot ) { delete [] vlist[--nextvlistslot]; vlist[nextvlistslot] = 0; } // reallocate space for array of pointers to vertex lists if( vlist ) delete[] vlist; vlist = new TrimVertex_p[vlistsize]; } /*---------------------------------------------------------------------------- * TrimVertexPool::get - allocate a vertex list *---------------------------------------------------------------------------- */ TrimVertex * TrimVertexPool::get( int n ) { TrimVertex *v; if( n == 3 ) { v = (TrimVertex *) pool.new_buffer(); } else { if( nextvlistslot == vlistsize ) { vlistsize *= 2; TrimVertex_p *nvlist = new TrimVertex_p[vlistsize]; memcpy( nvlist, vlist, nextvlistslot * sizeof(TrimVertex_p) ); if( vlist ) delete[] vlist; vlist = nvlist; } v = vlist[nextvlistslot++] = new TrimVertex[n]; } return v; }