/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** ** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/gridWrap.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _GRIDWRAP_H #define _GRIDWRAP_H #include #include "definitions.h" #include "primitiveStream.h" #include "zlassert.h" class gridWrap{ Int n_ulines; Int n_vlines; Real u_min, u_max; Real v_min, v_max; /*cache the coordinate values for efficiency. *these are redundant information when *the grid is uniform. */ Real* u_values; /*size is n_ulines*/ Real* v_values; /*size is n_vlines*/ Int is_uniform; public: //uniform grid constructor gridWrap(GLContextIFace *Self, Int nUlines, Int nVlines, Real uMin, Real uMax, Real vMin, Real vMax ); //nonuniform grid constructor. gridWrap(GLContextIFace *Self, Int nUlines, Real *uvals, Int nVlines, Real *vvlas ); ~gridWrap(); void print(); Int get_n_ulines() {return n_ulines;} Int get_n_vlines() {return n_vlines;} Real get_u_min() {return u_min;} Real get_u_max() {return u_max;} Real get_v_min() {return v_min;} Real get_v_max() {return v_max;} Real get_u_value(Int i) { assert(i=n_ulines){printf("ERROR, n_ulines=%i,i=%i\n",n_ulines,i);exit(0);}*/ return u_values[i];} Real get_v_value(Int j) {return v_values[j];} Real* get_u_values() {return u_values;} Real* get_v_values() {return v_values;} void outputFanWithPoint(Int v, Int uleft, Int uright, Real vert[2], primStream* pStream); void draw(); Int isUniform() {return is_uniform;} GLContextIFace *m_Self; }; class gridBoundaryChain{ gridWrap* grid; Int firstVlineIndex; Int nVlines; Int* ulineIndices; /*each v line has a boundary*/ Int* innerIndices; /*the segment of the vertical gridline from */ /*(innerIndices[i], i) to (innerIndices[i+1], i-1) */ /*is inside the polygon: i=1,...,nVlines-1*/ Real2* vertices; /*one grid point at each grid V-line, cached for efficiency*/ public: gridBoundaryChain(GLContextIFace *Self, gridWrap* gr, Int first_vline_index, Int n_vlines, Int* uline_indices, Int* inner_indices); ~gridBoundaryChain() { free(innerIndices); free(ulineIndices); free(vertices); } /*i indexes the vlines in this chain. */ Int getVlineIndex(Int i) {return firstVlineIndex-i;} Int getUlineIndex(Int i) {return ulineIndices[i];} Real get_u_value(Int i) {return vertices[i][0];} Real get_v_value(Int i) {return vertices[i][1];} Int get_nVlines() {return nVlines;} Int getInnerIndex(Int i) {return innerIndices[i];} Real getInner_u_value(Int i) {return grid->get_u_value(innerIndices[i]);} Real* get_vertex(Int i) {return vertices[i];} gridWrap* getGrid() {return grid;} void leftEndFan(Int i, primStream* pStream); void rightEndFan(Int i, primStream* pStream); Int lookfor(Real v, Int i1, Int i2); //find i in [i1,i2] so that vertices[i][1]>= v > vertices[i+1][1] void draw(); void drawInner(); GLContextIFace *m_Self; }; #endif