/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** ** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SAMPLEMONOPOLY_H #define _SAMPLEMONOPOLY_H #include "monoTriangulation.h" #include "gridWrap.h" #include "rectBlock.h" struct GLContextIFace; void triangulateXYMono(Int n_upper, Real upperVerts[][2], Int n_lower, Real lowerVerts[][2], primStream* pStream); void stripOfFanLeft(vertexArray* leftChain, Int largeIndex, Int smallIndex, gridWrap* grid, Int vlineIndex, Int ulineSmallIndex, Int ulineLargeIndex, primStream* pStream, Int gridLineUp ); void sampleLeftOneGridStep(vertexArray* leftChain, Int beginLeftIndex, Int endLeftIndex, gridBoundaryChain* leftGridChain, Int leftGridChainStartIndex, primStream* pStream ); void sampleLeftSingleTrimEdgeRegion(Real upperVert[2], Real lowerVert[2], gridBoundaryChain* gridChain, Int beginIndex, Int endIndex, primStream* pStream); void sampleLeftStripRec(vertexArray* leftChain, Int topLeftIndex, Int botLeftIndex, gridBoundaryChain* leftGridChain, Int leftGridChainStartIndex, Int leftGridChainEndIndex, primStream* pStream ); void sampleLeftStrip(vertexArray* leftChain, Int topLeftIndex, Int botLeftIndex, gridBoundaryChain* leftGridChain, Int leftGridChainStartIndex, Int leftGridChainEndIndex, primStream* pStream ); void findLeftGridIndices(directedLine* topEdge, Int firstGridIndex, Int lastGridIndex, gridWrap* grid, Int* ret_indices, Int* ret_inner); void findRightGridIndices(directedLine* topEdge, Int firstGridIndex, Int lastGridIndex, gridWrap* grid, Int* ret_indices, Int* ret_inner); void sampleMonoPoly(GLContextIFace *, directedLine* polygon, gridWrap* grid, Int ulinear, Int vlinear, primStream *pStream, rectBlockArray* rbArray); void sampleMonoPolyRec(GLContextIFace *, Real* topVertex, Real* botVertex, vertexArray* leftChain, Int leftStartIndex, vertexArray* rightChain, Int rightStartIndex, gridBoundaryChain* leftGridChain, gridBoundaryChain* rightGridChain, Int gridStartIndex, primStream* pStream, rectBlockArray* rbArray ); void sampleLeftStripRecF(vertexArray* leftChain, Int topLeftIndex, Int botLeftIndex, gridBoundaryChain* leftGridChain, Int leftGridChainStartIndex, Int leftGridChainEndIndex, primStream* pStream ); void findUpCorners(Real *topVertex, vertexArray *leftChain, Int leftChainStartIndex, Int leftChainEndIndex, vertexArray *rightChain, Int rightChainStartIndex, Int rightChainEndIndex, Real v, Real uleft, Real uright, Int& ret_leftCornerWhere, Int& ret_leftCornerIndex, Int& ret_rightCornerWhere, Int& ret_rightCornerIndex ); void findDownCorners(Real *botVertex, vertexArray *leftChain, Int leftChainStartIndex, Int leftChainEndIndex, vertexArray *rightChain, Int rightChainStartIndex, Int rightChainEndIndex, Real v, Real uleft, Real uright, Int& ret_leftCornerWhere, Int& ret_leftCornerIndex, Int& ret_rightCornerWhere, Int& ret_rightCornerIndex ); void findNeck(vertexArray *leftChain, Int botLeftIndex, vertexArray *rightChain, Int botRightIndex, Int& leftLastIndex, /*left point of the neck*/ Int& rightLastIndex /*right point of the neck*/ ); Int findNeckF(vertexArray *leftChain, Int botLeftIndex, vertexArray *rightChain, Int botRightIndex, gridBoundaryChain* leftGridChain, gridBoundaryChain* rightGridChain, Int gridStartIndex, Int& neckLeft, Int& neckRight); void findTopAndBot(directedLine* polygon, directedLine*& topV, directedLine*& botV); void findGridChains(GLContextIFace *, directedLine* top, directedLine* bot, gridWrap* grid, gridBoundaryChain*& leftGridChain, gridBoundaryChain*& rightGridChain); void toVertexArrays(directedLine* topV, directedLine* botV, vertexArray& leftChain, vertexArray& rightChain); void drawCorners( Real* topV, Real* botV, vertexArray* leftChain, vertexArray* rightChain, gridBoundaryChain* leftGridChain, gridBoundaryChain* rightGridChain, Int gridIndex1, Int gridIndex2, Int leftCornerWhere, Int leftCornerIndex, Int rightCornerWhere, Int rightCornerIndex, Int bot_leftCornerWhere, Int bot_leftCornerIndex, Int bot_rightCornerWhere, Int bot_rightCornerIndex); Int checkMiddle(vertexArray* chain, Int begin, Int end, Real vup, Real vbelow); #endif