/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** ** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ */ /* ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampledLine.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #include #include #include //for fabs() #include "glimports.h" #include "zlassert.h" #include "sampledLine.h" void sampledLine::setPoint(Int i, Real p[2]) { points[i][0]=p[0]; points[i][1]=p[1]; } /*insert this single line in front of the oldList*/ sampledLine* sampledLine::insert(sampledLine *oldList) { next = oldList; return this; } void sampledLine::deleteList() { sampledLine *temp, *tempNext; for(temp = this; temp != NULL; temp = tempNext) { tempNext = temp->next; delete temp; } } /*space of points[][2] is allocated*/ sampledLine::sampledLine(Int n_points) { npoints = n_points; points = (Real2*) malloc(sizeof(Real2) * n_points); assert(points); next = NULL; } /*space of points[][2] is allocated and *points are copied */ sampledLine::sampledLine(Int n_points, Real2 pts[]) { int i; npoints = n_points; points = (Real2*) malloc(sizeof(Real2) * n_points); assert(points); for(i=0; i nv) n = nu; else n = nv; if(n<1) n = 1; //du dv could be negative Real du = (points[npoints-1][0] - points[0][0])/n; Real dv = (points[npoints-1][1] - points[0][1])/n; Real2 *temp = (Real2*) malloc(sizeof(Real2) * (n+1)); assert(temp); Real u,v; for(i=0, u=points[0][0], v=points[0][1]; inext) { temp->tessellate(u_reso, v_reso); } }