/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ /* ** Author: Eric Veach, July 1994. ** ** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/priorityq-heap.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __priorityq_heap_h_ #define __priorityq_heap_h_ /* Use #define's so that another heap implementation can use this one */ #define PQkey PQHeapKey #define PQhandle PQHeapHandle #define PriorityQ PriorityQHeap #define pqNewPriorityQ(leq) __gl_pqHeapNewPriorityQ(leq) #define pqDeletePriorityQ(pq) __gl_pqHeapDeletePriorityQ(pq) /* The basic operations are insertion of a new key (pqInsert), * and examination/extraction of a key whose value is minimum * (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete); * for this purpose pqInsert returns a "handle" which is supplied * as the argument. * * An initial heap may be created efficiently by calling pqInsert * repeatedly, then calling pqInit. In any case pqInit must be called * before any operations other than pqInsert are used. * * If the heap is empty, pqMinimum/pqExtractMin will return a NULL key. * This may also be tested with pqIsEmpty. */ #define pqInit(pq) __gl_pqHeapInit(pq) #define pqInsert(pq,key) __gl_pqHeapInsert(pq,key) #define pqMinimum(pq) __gl_pqHeapMinimum(pq) #define pqExtractMin(pq) __gl_pqHeapExtractMin(pq) #define pqDelete(pq,handle) __gl_pqHeapDelete(pq,handle) #define pqIsEmpty(pq) __gl_pqHeapIsEmpty(pq) /* Since we support deletion the data structure is a little more * complicated than an ordinary heap. "nodes" is the heap itself; * active nodes are stored in the range 1..pq->size. When the * heap exceeds its allocated size (pq->max), its size doubles. * The children of node i are nodes 2i and 2i+1. * * Each node stores an index into an array "handles". Each handle * stores a key, plus a pointer back to the node which currently * represents that key (ie. nodes[handles[i].node].handle == i). */ typedef void *PQkey; typedef long PQhandle; typedef struct PriorityQ PriorityQ; typedef struct { PQhandle handle; } PQnode; typedef struct { PQkey key; PQhandle node; } PQhandleElem; struct PriorityQ { PQnode *nodes; PQhandleElem *handles; long size, max; PQhandle freeList; int initialized; int (*leq)(PQkey key1, PQkey key2); }; PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) ); void pqDeletePriorityQ( PriorityQ *pq ); void pqInit( PriorityQ *pq ); PQhandle pqInsert( PriorityQ *pq, PQkey key ); PQkey pqExtractMin( PriorityQ *pq ); void pqDelete( PriorityQ *pq, PQhandle handle ); #define __gl_pqHeapMinimum(pq) ((pq)->handles[(pq)->nodes[1].handle].key) #define __gl_pqHeapIsEmpty(pq) ((pq)->size == 0) #endif