/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ /* ** Author: Eric Veach, July 1994. ** ** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/sweep.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __sweep_h_ #define __sweep_h_ #include "mesh.h" /* __gl_computeInterior( tess ) computes the planar arrangement specified * by the given contours, and further subdivides this arrangement * into regions. Each region is marked "inside" if it belongs * to the polygon, according to the rule given by tess->windingRule. * Each interior region is guaranteed be monotone. */ int __gl_computeInterior( GLUtesselator *tess ); /* The following is here *only* for access by debugging routines */ #include "dict.h" /* For each pair of adjacent edges crossing the sweep line, there is * an ActiveRegion to represent the region between them. The active * regions are kept in sorted order in a dynamic dictionary. As the * sweep line crosses each vertex, we update the affected regions. */ struct ActiveRegion { GLUhalfEdge *eUp; /* upper edge, directed right to left */ DictNode *nodeUp; /* dictionary node corresponding to eUp */ int windingNumber; /* used to determine which regions are * inside the polygon */ GLboolean inside; /* is this region inside the polygon? */ GLboolean sentinel; /* marks fake edges at t = +/-infinity */ GLboolean dirty; /* marks regions where the upper or lower * edge has changed, but we haven't checked * whether they intersect yet */ GLboolean fixUpperEdge; /* marks temporary edges introduced when * we process a "right vertex" (one without * any edges leaving to the right) */ }; #define RegionBelow(r) ((ActiveRegion *) dictKey(dictPred((r)->nodeUp))) #define RegionAbove(r) ((ActiveRegion *) dictKey(dictSucc((r)->nodeUp))) #endif