/*
 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED 
 * Permission to use, copy, modify, and distribute this software for 
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that 
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission. 
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 */

/*  texsub.c
 *  This program texture maps a checkerboard image onto
 *  two rectangles.  This program clamps the texture, if
 *  the texture coordinates fall outside 0.0 and 1.0.
 *  If the s key is pressed, a texture subimage is used to
 *  alter the original texture.  If the r key is pressed, 
 *  the original texture is restored.
 */

/*
 * MiniGL adaption by Hans-Joerg Frieden
 * December 1999
 */

#include <mgl/gl.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>

/*  Create checkerboard textures  */
#define checkImageWidth 64
#define checkImageHeight 64
#define subImageWidth 16
#define subImageHeight 16
static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
static GLubyte subImage[subImageHeight][subImageWidth][4];

static GLuint texName;

void makeCheckImages(void)
{
   int i, j, c;
	
   for (i = 0; i < checkImageHeight; i++) {
	  for (j = 0; j < checkImageWidth; j++) {
	 c = ((((i&0x8)==0)^((j&0x8)==0)))*255;
	 checkImage[i][j][0] = (GLubyte) c;
	 checkImage[i][j][1] = (GLubyte) c;
	 checkImage[i][j][2] = (GLubyte) c;
	 checkImage[i][j][3] = (GLubyte) 255;
	  }
   }
   for (i = 0; i < subImageHeight; i++) {
	  for (j = 0; j < subImageWidth; j++) {
	 c = ((((i&0x4)==0)^((j&0x4)==0)))*255;
	 subImage[i][j][0] = (GLubyte) c;
	 subImage[i][j][1] = (GLubyte) 0;
	 subImage[i][j][2] = (GLubyte) 0;
	 subImage[i][j][3] = (GLubyte) 255;
	  }
   }
}

void init(void)
{    
   glClearColor (0.0, 0.0, 0.0, 0.0);
   glShadeModel(GL_FLAT);
   glEnable(GL_DEPTH_TEST);

   makeCheckImages();
   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

   glGenTextures(1, &texName);
   glBindTexture(GL_TEXTURE_2D, texName);

   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight, 
		0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
}

void display(void)
{
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glEnable(GL_TEXTURE_2D);
   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
   glBindTexture(GL_TEXTURE_2D, texName);
   glBegin(GL_QUADS);
   glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
   glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
   glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
   glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);

   glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
   glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
   glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
   glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
   glEnd();
   glFlush();
   glDisable(GL_TEXTURE_2D);
   mglUnlockDisplay();
   mglSwitchDisplay();
}

void reshape(int w, int h)
{
   glViewport(0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
   glTranslatef(0.0, 0.0, -3.6);
}

/* ARGSUSED1 */
static void keyboard (char key)
{
   switch (key) {
	  case 's':
	  case 'S':
	 glBindTexture(GL_TEXTURE_2D, texName);
	 glTexSubImage2D(GL_TEXTURE_2D, 0, 12, 44, subImageWidth,
			 subImageHeight, GL_RGBA,
			 GL_UNSIGNED_BYTE, subImage);
	 break;
	  case 'r':
	  case 'R':
	 glBindTexture(GL_TEXTURE_2D, texName);
	 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
			  checkImageHeight, 0, GL_RGBA,
			  GL_UNSIGNED_BYTE, checkImage);
	 break;
	  case 27:
	 mglExit();
	 break;
	  default:
	 break;
   }
}

static void
idle(void)
{
	display();
}


int main(int argc, char *argv[])
{
	GLint width=320; GLint height=240;
	int i;

	for (i=1; i<argc; i++)
	{
	if (0 == stricmp(argv[i], "-width"))
	{
		i++;
		width = atoi(argv[i]);
	}
	if (0 == stricmp(argv[i], "-height"))
	{
		i++;
		height = atoi(argv[i]);
	}
	}

	mglChooseVertexBufferSize(1000);
	MGLInit();
	mglCreateContext(0,0,width,height);
	mglEnableSync(GL_TRUE);

	init();

	glClearColor(0.0, 0.0, 0.0, 1.0);

	reshape(width,height);
	mglLockMode(MGL_LOCK_SMART);
	mglIdleFunc(idle);
	mglKeyFunc(keyboard);
	mglMainLoop();
	mglDeleteContext();
	MGLTerm();
	return 0;             /* ANSI C requires main to return int. */
}
