#ifndef MINIGL_INTERFACE_DEF_H #define MINIGL_INTERFACE_DEF_H /* ** This file was machine generated by idltool 51.6. ** Do not edit */ #ifndef EXEC_TYPES_H #include #endif #ifndef EXEC_EXEC_H #include #endif #ifndef EXEC_INTERFACES_H #include #endif #ifndef GL_GLU_H #include #endif struct MiniGLIFace { struct InterfaceData Data; ULONG APICALL (*Obtain)(struct MiniGLIFace *Self); ULONG APICALL (*Release)(struct MiniGLIFace *Self); void APICALL (*Expunge)(struct MiniGLIFace *Self); struct Interface * APICALL (*Clone)(struct MiniGLIFace *Self); void * APICALL (*CreateContext)(struct MiniGLIFace *Self, struct TagItem * tagList); void * APICALL (*CreateContextTags)(struct MiniGLIFace *Self, ...); GLint APICALL (*GetSupportedScreenModes)(struct MiniGLIFace *Self, MGLScreenModeCallback CallbackFn); GLboolean APICALL (*ScreenModeIsSupported)(struct MiniGLIFace *Self, GLsizei width, GLsizei height, GLint depth); }; struct GLContextIFace { struct InterfaceData Data; ULONG APICALL (*Obtain)(struct GLContextIFace *Self); ULONG APICALL (*Release)(struct GLContextIFace *Self); void APICALL (*Expunge)(struct GLContextIFace *Self); struct Interface * APICALL (*Clone)(struct GLContextIFace *Self); void APICALL (*SetBitmap)(struct GLContextIFace *Self, void * bitmap); void APICALL (*DeleteContext)(struct GLContextIFace *Self); void APICALL (*EnableSync)(struct GLContextIFace *Self, GLboolean enable); void APICALL (*MinTriArea)(struct GLContextIFace *Self, GLfloat area); void * APICALL (*GetWindowHandle)(struct GLContextIFace *Self); GLboolean APICALL (*LockDisplay)(struct GLContextIFace *Self); void APICALL (*ResizeContext)(struct GLContextIFace *Self, GLsizei width, GLsizei height); void APICALL (*SetState)(struct GLContextIFace *Self, GLenum cap, GLboolean state); void APICALL (*SwitchDisplay)(struct GLContextIFace *Self); void APICALL (*UnlockDisplay)(struct GLContextIFace *Self); void APICALL (*LockMode)(struct GLContextIFace *Self, GLenum lockMode); void APICALL (*SetZOffset)(struct GLContextIFace *Self, GLfloat offset); GLboolean APICALL (*LockBack)(struct GLContextIFace *Self, MGLLockInfo *info); void APICALL (*GrabFocus)(struct GLContextIFace *Self, GLboolean grab); void APICALL (*PinTexture)(struct GLContextIFace *Self, GLuint texnum); void APICALL (*UnpinTexture)(struct GLContextIFace *Self, GLuint texnum); void APICALL (*SetTextureRenderTarget)(struct GLContextIFace *Self, GLuint texnum); void APICALL (*GLAlphaFunc)(struct GLContextIFace *Self, GLenum func, GLclampf ref); void APICALL (*GLBegin)(struct GLContextIFace *Self, GLenum mode); void APICALL (*GLBindTexture)(struct GLContextIFace *Self, GLenum target, GLuint texture); void APICALL (*GLBlendFunc)(struct GLContextIFace *Self, GLenum sfactor, GLenum dfactor); void APICALL (*GLClear)(struct GLContextIFace *Self, GLbitfield mask); void APICALL (*GLClearColor)(struct GLContextIFace *Self, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void APICALL (*GLClearDepth)(struct GLContextIFace *Self, GLclampd depth); void APICALL (*GLColor4f)(struct GLContextIFace *Self, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void APICALL (*GLColorTable)(struct GLContextIFace *Self, GLenum target, GLenum internalformat, GLint width, GLenum format, GLenum type, const GLvoid* data); void APICALL (*GLCullFace)(struct GLContextIFace *Self, GLenum mode); void APICALL (*GLDeleteTextures)(struct GLContextIFace *Self, GLsizei n, const GLuint *textures); void APICALL (*GLDepthFunc)(struct GLContextIFace *Self, GLenum func); void APICALL (*GLDepthMask)(struct GLContextIFace *Self, GLboolean flag); void APICALL (*GLDepthRange)(struct GLContextIFace *Self, GLclampd n, GLclampd f); void APICALL (*GLDrawBuffer)(struct GLContextIFace *Self, GLenum mode); void APICALL (*GLEnd)(struct GLContextIFace *Self); void APICALL (*GLFinish)(struct GLContextIFace *Self); void APICALL (*GLFlush)(struct GLContextIFace *Self); void APICALL (*GLFogf)(struct GLContextIFace *Self, GLenum pname, GLfloat param); void APICALL (*GLFogfv)(struct GLContextIFace *Self, GLenum pname, GLfloat *param); void APICALL (*GLFrontFace)(struct GLContextIFace *Self, GLenum mode); void APICALL (*GLFrustum)(struct GLContextIFace *Self, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void APICALL (*GLGenTextures)(struct GLContextIFace *Self, GLsizei n, GLuint *textures); void APICALL (*GLGetBooleanv)(struct GLContextIFace *Self, GLenum pname, GLboolean *params); GLenum APICALL (*GLGetError)(struct GLContextIFace *Self); void APICALL (*GLGetFloatv)(struct GLContextIFace *Self, GLenum pname, GLfloat *params); void APICALL (*GLGetIntegerv)(struct GLContextIFace *Self, GLenum pname, GLint *params); const GLubyte* APICALL (*GLGetString)(struct GLContextIFace *Self, GLenum name); void APICALL (*GLHint)(struct GLContextIFace *Self, GLenum target, GLenum mode); GLboolean APICALL (*GLIsEnabled)(struct GLContextIFace *Self, GLenum cap); void APICALL (*GLLoadIdentity)(struct GLContextIFace *Self); void APICALL (*GLLoadMatrixd)(struct GLContextIFace *Self, const GLdouble *m); void APICALL (*GLLoadMatrixf)(struct GLContextIFace *Self, const GLfloat *m); void APICALL (*GLMatrixMode)(struct GLContextIFace *Self, GLenum mode); void APICALL (*GLMultMatrixd)(struct GLContextIFace *Self, const GLdouble *m); void APICALL (*GLMultMatrixf)(struct GLContextIFace *Self, const GLfloat *m); void APICALL (*GLNormal3f)(struct GLContextIFace *Self, GLfloat x, GLfloat y, GLfloat z); void APICALL (*GLOrtho)(struct GLContextIFace *Self, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void APICALL (*GLPixelStorei)(struct GLContextIFace *Self, GLenum pname, GLint param); void APICALL (*GLPolygonMode)(struct GLContextIFace *Self, GLenum face, GLenum mode); void APICALL (*GLPolygonOffset)(struct GLContextIFace *Self, GLfloat factor, GLfloat units); void APICALL (*GLPopMatrix)(struct GLContextIFace *Self); void APICALL (*GLPushMatrix)(struct GLContextIFace *Self); void APICALL (*GLReadPixels)(struct GLContextIFace *Self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void APICALL (*GLRotatef)(struct GLContextIFace *Self, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void APICALL (*GLScalef)(struct GLContextIFace *Self, GLfloat x, GLfloat y, GLfloat z); void APICALL (*GLScissor)(struct GLContextIFace *Self, GLint x, GLint y, GLsizei width, GLsizei height); void APICALL (*GLShadeModel)(struct GLContextIFace *Self, GLenum mode); void APICALL (*GLTexCoord2f)(struct GLContextIFace *Self, GLfloat s, GLfloat t); void APICALL (*GLTexCoord4f)(struct GLContextIFace *Self, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void APICALL (*GLTexEnvi)(struct GLContextIFace *Self, GLenum target, GLenum pname, GLint param); void APICALL (*GLTexEnvfv)(struct GLContextIFace *Self, GLenum target, GLenum pname, const GLfloat* param); void APICALL (*GLTexGeni)(struct GLContextIFace *Self, GLenum coord, GLenum mode, GLint param); void APICALL (*GLTexGenfv)(struct GLContextIFace *Self, GLenum coord, GLenum pname, GLfloat *params); void APICALL (*GLTexImage2D)(struct GLContextIFace *Self, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void APICALL (*GLTexParameteri)(struct GLContextIFace *Self, GLenum target, GLenum pname, GLint param); void APICALL (*GLTexSubImage2D)(struct GLContextIFace *Self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void APICALL (*GLTranslatef)(struct GLContextIFace *Self, GLfloat x, GLfloat y, GLfloat z); void APICALL (*GLVertex4f)(struct GLContextIFace *Self, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void APICALL (*GLViewport)(struct GLContextIFace *Self, GLint x, GLint y, GLsizei width, GLsizei height); void APICALL (*GLPushAttrib)(struct GLContextIFace *Self, GLbitfield attrib); void APICALL (*GLPopAttrib)(struct GLContextIFace *Self); void APICALL (*GLRectf)(struct GLContextIFace *Self, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void APICALL (*GLEnableClientState)(struct GLContextIFace *Self, GLenum state); void APICALL (*GLDisableClientState)(struct GLContextIFace *Self, GLenum state); void APICALL (*GLTexCoordPointer)(struct GLContextIFace *Self, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void APICALL (*GLNormalPointer)(struct GLContextIFace *Self, GLenum type, GLsizei stride, const GLvoid *pointer); void APICALL (*GLColorPointer)(struct GLContextIFace *Self, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void APICALL (*GLVertexPointer)(struct GLContextIFace *Self, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void APICALL (*GLDrawElements)(struct GLContextIFace *Self, GLenum mode, GLsizei cound, GLenum type, const GLvoid *indices); void APICALL (*GLDrawArrays)(struct GLContextIFace *Self, GLenum mode, GLint first, GLsizei count); void APICALL (*GLArrayElement)(struct GLContextIFace *Self, GLint i); void APICALL (*GLClientActiveTexture)(struct GLContextIFace *Self, GLenum texture); void APICALL (*GLInterleavedArrays)(struct GLContextIFace *Self, GLenum format, GLsizei stride, const GLvoid *pointer); void APICALL (*GLLockArrays)(struct GLContextIFace *Self, GLint first, GLsizei count); void APICALL (*GLUnlockArrays)(struct GLContextIFace *Self); void APICALL (*GLActiveTexture)(struct GLContextIFace *Self, GLenum unit); void APICALL (*GLMultiTexCoord2f)(struct GLContextIFace *Self, GLenum unit, GLfloat s, GLfloat t); void APICALL (*GLMultiTexCoord4f)(struct GLContextIFace *Self, GLenum unit, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void APICALL (*GLMaterialf)(struct GLContextIFace *Self, GLenum face, GLenum pname, GLfloat param); void APICALL (*GLMaterialfv)(struct GLContextIFace *Self, GLenum face, GLenum pname, const GLfloat* params); void APICALL (*GLMaterialiv)(struct GLContextIFace *Self, GLenum face, GLenum pname, const GLint* params); void APICALL (*GLLightf)(struct GLContextIFace *Self, GLenum light, GLenum pname, GLfloat param); void APICALL (*GLLightfv)(struct GLContextIFace *Self, GLenum light, GLenum pname, const GLfloat* params); void APICALL (*GLLightiv)(struct GLContextIFace *Self, GLenum light, GLenum pname, const GLint* params); void APICALL (*GLLightModelf)(struct GLContextIFace *Self, GLenum pname, GLfloat param); void APICALL (*GLLightModelfv)(struct GLContextIFace *Self, GLenum pname, const GLfloat* params); void APICALL (*GLLightModeliv)(struct GLContextIFace *Self, GLenum pname, const GLint* params); void APICALL (*GLColorMaterial)(struct GLContextIFace *Self, GLenum face, GLenum mode); void APICALL (*GLStencilFunc)(struct GLContextIFace *Self, GLenum func, GLint ref, GLint mask); void APICALL (*GLStencilOp)(struct GLContextIFace *Self, GLenum sfail, GLenum dpfail, GLenum dppass); void APICALL (*GLStencilMask)(struct GLContextIFace *Self, GLuint mask); void APICALL (*GLClearStencil)(struct GLContextIFace *Self, GLint s); void APICALL (*GLColorMask)(struct GLContextIFace *Self, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void APICALL (*GLLineWidth)(struct GLContextIFace *Self, GLfloat width); void APICALL (*GLClipPlane)(struct GLContextIFace *Self, GLenum plane, GLdouble *eqn); void APICALL (*GLPointSize)(struct GLContextIFace *Self, GLfloat size); void APICALL (*GLBitmap)(struct GLContextIFace *Self, GLsizei w, GLsizei h, GLfloat xbo, GLfloat ybo, GLfloat xbi, GLfloat ybi, const GLubyte *data); void APICALL (*GLLineStipple)(struct GLContextIFace *Self, GLint factor, GLushort pattern); void APICALL (*GLPolygonStipple)(struct GLContextIFace *Self, GLubyte *pattern); void APICALL (*GLRasterPos4f)(struct GLContextIFace *Self, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void APICALL (*GLCallList)(struct GLContextIFace *Self, GLuint list); void APICALL (*GLCallLists)(struct GLContextIFace *Self, GLsizei n, GLenum type, const GLvoid* lists); void APICALL (*GLDeleteLists)(struct GLContextIFace *Self, GLuint list, GLsizei range); void APICALL (*GLEndList)(struct GLContextIFace *Self); GLuint APICALL (*GLGenLists)(struct GLContextIFace *Self, GLsizei range); GLboolean APICALL (*GLIsList)(struct GLContextIFace *Self, GLuint list); void APICALL (*GLListBase)(struct GLContextIFace *Self, GLuint base); void APICALL (*GLNewList)(struct GLContextIFace *Self, GLuint list, GLenum mode); void APICALL (*GLGetDoublev)(struct GLContextIFace *Self, GLenum pname, GLdouble *params); GLboolean APICALL (*GLIsTexture)(struct GLContextIFace *Self, GLuint texture); void APICALL (*GLInitNames)(struct GLContextIFace *Self); void APICALL (*GLLoadName)(struct GLContextIFace *Self, GLuint name); void APICALL (*GLPushName)(struct GLContextIFace *Self, GLuint name); void APICALL (*GLPopName)(struct GLContextIFace *Self); void APICALL (*GLSelectBuffer)(struct GLContextIFace *Self, GLsizei size, GLuint* buffer); GLint APICALL (*GLRenderMode)(struct GLContextIFace *Self, GLenum mode); void APICALL (*GLGetTexEnviv)(struct GLContextIFace *Self, GLenum target, GLenum pname, GLint* params); GLboolean APICALL (*GLAreTexturesResident)(struct GLContextIFace *Self, GLsizei n, GLuint* textures, GLboolean* residences); void APICALL (*GLGetLightfv)(struct GLContextIFace *Self, GLenum light, GLenum , GLfloat* params); void APICALL (*GLGetLightiv)(struct GLContextIFace *Self, GLenum light, GLenum , GLint* params); void APICALL (*GLGetTexLevelParameterfv)(struct GLContextIFace *Self, GLenum target, GLint level, GLenum pname, GLfloat* params); void APICALL (*GLGetTexLevelParameteriv)(struct GLContextIFace *Self, GLenum target, GLint level, GLenum pname, GLint* params); void APICALL (*GLMap1f)(struct GLContextIFace *Self, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); void APICALL (*GLMap1d)(struct GLContextIFace *Self, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLdouble* points); void APICALL (*GLEvalCoord1f)(struct GLContextIFace *Self, GLfloat arg); void APICALL (*GLMapGrid1f)(struct GLContextIFace *Self, GLint n, GLfloat u1, GLfloat u2); void APICALL (*GLEvalMesh1)(struct GLContextIFace *Self, GLenum mode, GLint p1, GLint p2); void APICALL (*GLEvalPoint1)(struct GLContextIFace *Self, GLint p); void APICALL (*GLPushClientAttrib)(struct GLContextIFace *Self, GLbitfield attrib); void APICALL (*GLPopClientAttrib)(struct GLContextIFace *Self); GLboolean APICALL (*SetDisplayMode)(struct GLContextIFace *Self, GLboolean windowed, GLsizei width, GLsizei height, GLint depth); void APICALL (*GLMap2f)(struct GLContextIFace *Self, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); void APICALL (*GLMap2d)(struct GLContextIFace *Self, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); void APICALL (*GLEvalCoord2f)(struct GLContextIFace *Self, GLfloat u, GLfloat v); void APICALL (*GLMapGrid2f)(struct GLContextIFace *Self, GLint nu, GLfloat u1, GLfloat u2, GLint nv, GLfloat v1, GLfloat v2); void APICALL (*GLEvalMesh2)(struct GLContextIFace *Self, GLenum mode, GLint p1, GLint p2, GLint q1, GLint q2); void APICALL (*GLEvalPoint2)(struct GLContextIFace *Self, GLint p, GLint q); void APICALL (*GLDrawPixels)(struct GLContextIFace *Self, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); void APICALL (*GLGetMapfv)(struct GLContextIFace *Self, GLenum map, GLenum value, GLfloat * data); void APICALL (*GLGetMapdv)(struct GLContextIFace *Self, GLenum map, GLenum value, GLdouble * data); void APICALL (*GLGetMapiv)(struct GLContextIFace *Self, GLenum map, GLenum value, GLint * data); void APICALL (*GLGetMaterialiv)(struct GLContextIFace *Self, GLenum face, GLenum value, GLint * data); void APICALL (*GLGetMaterialfv)(struct GLContextIFace *Self, GLenum face, GLenum value, GLfloat * data); void APICALL (*GLPixelTransferf)(struct GLContextIFace *Self, GLenum param, GLfloat value); void APICALL (*GLGetTexImage)(struct GLContextIFace *Self, GLenum target, GLint lod, GLenum format, GLenum type, GLvoid* ); void APICALL (*GLTexParameterfv)(struct GLContextIFace *Self, GLenum target, GLenum pname, GLfloat * params); void APICALL (*GLTexParameteriv)(struct GLContextIFace *Self, GLenum target, GLenum pname, GLint * params); void APICALL (*GLDrawRangeElements)(struct GLContextIFace *Self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid * indices); void APICALL (*GLCopyTexImage2D)(struct GLContextIFace *Self, GLenum target, GLint level, GLint internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void APICALL (*GLCopyTexSubImage2D)(struct GLContextIFace *Self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void APICALL (*GLGetClipPlane)(struct GLContextIFace *Self, GLenum plane, GLdouble * eqn); void APICALL (*GLReadBuffer)(struct GLContextIFace *Self, GLenum src); void APICALL (*MGLSetFrontBuffer)(struct GLContextIFace *Self, void * bitmap); void APICALL (*MGLSetBackBuffer)(struct GLContextIFace *Self, void * bitmap); GLboolean APICALL (*MGLSetAuxBuffer)(struct GLContextIFace *Self, GLenum buffer, void * bitmap); GLUtesselator * APICALL (*GLUNewTess)(struct GLContextIFace *Self); void APICALL (*GLUDeleteTess)(struct GLContextIFace *Self, GLUtesselator * tess); void APICALL (*GLUTessProperty)(struct GLContextIFace *Self, GLUtesselator * tess, GLenum which, GLdouble value); void APICALL (*GLUGetTessProperty)(struct GLContextIFace *Self, GLUtesselator * tess, GLenum which, GLdouble * value); void APICALL (*GLUTessNormal)(struct GLContextIFace *Self, GLUtesselator * tess, GLdouble x, GLdouble y, GLdouble z); void APICALL (*GLUTessCallback)(struct GLContextIFace *Self, GLUtesselator * tess, GLenum which, void * fn); void APICALL (*GLUTessVertex)(struct GLContextIFace *Self, GLUtesselator * tess, GLdouble * coords, void * data); void APICALL (*GLUTessBeginPolygon)(struct GLContextIFace *Self, GLUtesselator * tess, void * data); void APICALL (*GLUTessBeginContour)(struct GLContextIFace *Self, GLUtesselator * tess); void APICALL (*GLUTessEndContour)(struct GLContextIFace *Self, GLUtesselator * tess); void APICALL (*GLUTessEndPolygon)(struct GLContextIFace *Self, GLUtesselator * tess); void APICALL (*GLUBeginPolygon)(struct GLContextIFace *Self, GLUtesselator * tess); void APICALL (*GLUNextContour)(struct GLContextIFace *Self, GLUtesselator * tess, GLenum type); void APICALL (*GLUEndPolygon)(struct GLContextIFace *Self, GLUtesselator * tess); GLubyte * APICALL (*GLUErrorString)(struct GLContextIFace *Self, GLenum error); GLint APICALL (*GLUScaleImage)(struct GLContextIFace *Self, GLenum format, GLsizei widthin, GLsizei heightin, GLenum typein, const void * datain, GLsizei widthout, GLsizei heightout, GLenum typeout, void * dataout); GLint APICALL (*GLUBuild2DMipmapLevels)(struct GLContextIFace *Self, GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint userLevel, GLint baseLevel, GLint maxlevel, const void * data); GLint APICALL (*GLUBuild2DMipmaps)(struct GLContextIFace *Self, GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); void APICALL (*GLUOrtho2D)(struct GLContextIFace *Self, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top); void APICALL (*GLUPerspective)(struct GLContextIFace *Self, GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); void APICALL (*GLULookAt)(struct GLContextIFace *Self, GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz); GLint APICALL (*GLUProject)(struct GLContextIFace *Self, GLdouble objx, GLdouble objy, GLdouble objz, const GLdouble * modelMatrix, const GLdouble * projMatrix, const GLint * viewPort, GLdouble * winx, GLdouble * winy, GLdouble * winz); GLint APICALL (*GLUUnProject)(struct GLContextIFace *Self, GLdouble winx, GLdouble winy, GLdouble winz, const GLdouble * modelMatrix, const GLdouble * projMatrix, const GLint * viewPort, GLdouble * objx, GLdouble * objy, GLdouble * objz); GLint APICALL (*GLUUnProject4)(struct GLContextIFace *Self, GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw, const GLdouble * modelMatrix, const GLdouble * projMatrix, const GLint * viewPort, GLdouble nearVal, GLdouble farVal, GLdouble * objx, GLdouble * objy, GLdouble * objz, GLdouble * objw); void APICALL (*GLUPickMatrix)(struct GLContextIFace *Self, GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay, GLint * viewport); GLUquadric * APICALL (*GLUNewQuadric)(struct GLContextIFace *Self); void APICALL (*GLUDeleteQuadric)(struct GLContextIFace *Self, GLUquadric * state); void APICALL (*GLUQuadricCallback)(struct GLContextIFace *Self, GLUquadric * qobj, GLenum which, void * fn); void APICALL (*GLUQuadricNormals)(struct GLContextIFace *Self, GLUquadric * qovbj, GLenum normals); void APICALL (*GLUQuadricTexture)(struct GLContextIFace *Self, GLUquadric * qobj, GLboolean texture); void APICALL (*GLUQuadricOrientation)(struct GLContextIFace *Self, GLUquadric * qobj, GLenum orientation); void APICALL (*GLUQuadricDrawStyle)(struct GLContextIFace *Self, GLUquadric * qobj, GLenum drawStyle); void APICALL (*GLUCylinder)(struct GLContextIFace *Self, GLUquadric * qobj, GLdouble baseRadius, GLdouble topRadius, GLdouble height, GLint slices, GLint stacks); void APICALL (*GLUDisk)(struct GLContextIFace *Self, GLUquadric * qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops); void APICALL (*GLUPartialDisk)(struct GLContextIFace *Self, GLUquadric * qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops, GLdouble startAngle, GLdouble sweepAngle); void APICALL (*GLUSphere)(struct GLContextIFace *Self, GLUquadric * qobj, GLdouble radius, GLint slices, GLint stacks); const GLubyte * APICALL (*GLUGetString)(struct GLContextIFace *Self, GLenum name); GLboolean APICALL (*GLUCheckExtension)(struct GLContextIFace *Self, const GLubyte * extName, const GLubyte * extString); GLUnurbs * APICALL (*GLUNewNurbsRenderer)(struct GLContextIFace *Self); void APICALL (*GLUDeleteNurbsRenderer)(struct GLContextIFace *Self, GLUnurbs * r); void APICALL (*GLUDeleteNurbsTessellatorEXT)(struct GLContextIFace *Self, GLUnurbs * r); void APICALL (*GLUBeginSurface)(struct GLContextIFace *Self, GLUnurbs * r); void APICALL (*GLUBeginCurve)(struct GLContextIFace *Self, GLUnurbs * r); void APICALL (*GLUEndCurve)(struct GLContextIFace *Self, GLUnurbs * r); void APICALL (*GLUEndSurface)(struct GLContextIFace *Self, GLUnurbs * r); void APICALL (*GLUBeginTrim)(struct GLContextIFace *Self, GLUnurbs * r); void APICALL (*GLUEndTrim)(struct GLContextIFace *Self, GLUnurbs * r); void APICALL (*GLUPwlCurve)(struct GLContextIFace *Self, GLUnurbs * r, GLint count, GLfloat * array, GLint stride, GLenum type); void APICALL (*GLUNurbsCurve)(struct GLContextIFace *Self, GLUnurbs * r, GLint nknots, GLfloat * knot, GLint stride, GLfloat * ctlarray, GLint order, GLenum type); void APICALL (*GLUNurbsSurface)(struct GLContextIFace *Self, GLUnurbs * r, GLint sknot_count, GLfloat * sknot, GLint tknot_count, GLfloat * tknot, GLint s_stride, GLint t_stride, GLfloat * ctlarray, GLint sorder, GLint torder, GLenum type); void APICALL (*GLULoadSamplingMatrices)(struct GLContextIFace *Self, GLUnurbs * r, const GLfloat * modelMatrix, const GLfloat * projMatrix, const GLint * viewport); void APICALL (*GLUNurbsProperty)(struct GLContextIFace *Self, GLUnurbs * r, GLenum property, GLfloat value); void APICALL (*GLUGetNurbsProperty)(struct GLContextIFace *Self, GLUnurbs * r, GLenum property, GLfloat * value); void APICALL (*GLUNurbsCallback)(struct GLContextIFace *Self, GLUnurbs * r, GLenum which, void * fn); void APICALL (*GLUNurbsCallbackDataEXT)(struct GLContextIFace *Self, GLUnurbs * r, void * userData); void APICALL (*GLGetTexParameterfv)(struct GLContextIFace *Self, GLenum target, GLenum value, GLfloat * data); void APICALL (*GLGetTexParameteriv)(struct GLContextIFace *Self, GLenum target, GLenum value, GLint * data); void APICALL (*GLPixelZoom)(struct GLContextIFace *Self, GLfloat zoomx, GLfloat zoomy); void APICALL (*GLCopyPixels)(struct GLContextIFace *Self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void APICALL (*GLLogicOp)(struct GLContextIFace *Self, GLenum opcode); void APICALL (*MGLUpdateContext)(struct GLContextIFace *Self, struct TagItem *tagList); void APICALL (*MGLUpdateContextTags)(struct GLContextIFace *Self, ...); void APICALL (*MGLWaitGL)(struct GLContextIFace *Self); void APICALL (*GLTexImage1D)(struct GLContextIFace *Self, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void APICALL (*GLTexSubImage1D)(struct GLContextIFace *Self, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void APICALL (*GLCopyTexImage1D)(struct GLContextIFace *Self, GLenum target, GLint level, GLint internalformat, GLint x, GLint y, GLsizei width, GLint border); void APICALL (*GLCopyTexSubImage1D)(struct GLContextIFace *Self, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void APICALL (*GLGetPointerv)(struct GLContextIFace *Self, GLenum pname, GLvoid **params); }; #endif /* MINIGL_INTERFACE_DEF_H */