/*
 ** License Applicability. Except to the extent portions of this file are
 ** made subject to an alternative license as permitted in the SGI Free
 ** Software License B, Version 1.1 (the "License"), the contents of this
 ** file are subject only to the provisions of the License. You may not use
 ** this file except in compliance with the License. You may obtain a copy
 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
 ** 
 ** http://oss.sgi.com/projects/FreeB
 ** 
 ** Note that, as provided in the License, the Software is distributed on an
 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
 ** 
 ** Original Code. The Original Code is: OpenGL Sample Implementation,
 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
 ** Copyright in any portions created by third parties is as indicated
 ** elsewhere herein. All Rights Reserved.
 ** 
 ** Additional Notice Provisions: The application programming interfaces
 ** established by SGI in conjunction with the Original Code are The
 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
 ** Window System(R) (Version 1.3), released October 19, 1998. This software
 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
 ** published by SGI, but has not been independently verified as being
 ** compliant with the OpenGL(R) version 1.2.1 Specification.
 **
 ** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $
 */
/*
 ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/rectBlock.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $
 */

#include "gluos.h"
#include <stdlib.h>
#include <stdio.h>
#include "glimports.h"
#include "zlassert.h"
#include <GL/gl.h>

#include "rectBlock.h"

rectBlock::rectBlock(GLContextIFace *Self, gridBoundaryChain* left, gridBoundaryChain* right, Int beginVline, Int endVline)
{
	Int i;

	m_Self = Self;
	
	upGridLineIndex = left->getVlineIndex(beginVline);

	lowGridLineIndex = left->getVlineIndex(endVline);

	Int n = upGridLineIndex-lowGridLineIndex+1; //number of grid lines
	leftIndices = (Int*) malloc(sizeof(Int) * n);
	assert(leftIndices);
	rightIndices = (Int*) malloc(sizeof(Int) * n);
	assert(rightIndices);
	for(i=0; i<n; i++)
	{

		leftIndices[i] = left->getInnerIndex(i+beginVline);
		rightIndices[i] = right->getInnerIndex(i+beginVline);
	}
}


rectBlock::~rectBlock()
{
	free(leftIndices);
	free(rightIndices);
}

void rectBlock::print()
{
	Int i;
	printf("block:\n");
	for(i=upGridLineIndex; i >= lowGridLineIndex; i--)
	{
		printf("gridline %i, (%i,%i)\n", i, leftIndices[upGridLineIndex-i], rightIndices[upGridLineIndex-i]);
	}
}



void rectBlock::draw(Real* u_values, Real* v_values)
{
	Int i,j,k;
	//upgrid line to bot grid line
#ifdef DEBUG
	printf("upGridLineIndex=%i, lowGridLineIndex=%i\n", upGridLineIndex, lowGridLineIndex);
#endif
	for(k=0, i=upGridLineIndex; i > lowGridLineIndex; i--, k++)
	{
		m_Self->GLBegin(GL_QUAD_STRIP);

		for(j=leftIndices[k+1]; j<= rightIndices[k+1]; j++)
		{
			m_Self->GLVertex4f(u_values[j], v_values[i], 0.0, 1.0);
			m_Self->GLVertex4f(u_values[j], v_values[i-1], 0.0, 1.0);
		}
		m_Self->GLEnd();
	}  
}


Int rectBlock::num_quads()
{
	Int ret=0;
	Int k,i;
	for(k=0, i=upGridLineIndex; i>lowGridLineIndex; i--, k++)
	{
		ret += (rightIndices[k+1]-leftIndices[k+1]);
	}
	return ret;
}

Int rectBlockArray::num_quads()
{
	Int ret=0;
	for(Int i=0; i<n_elements; i++)
		ret += array[i]->num_quads();
	return ret;
}

rectBlockArray::rectBlockArray(Int s)
{
	Int i;
	n_elements = 0;
	size = s;
	array = (rectBlock**) malloc(sizeof(rectBlock*) * s);
	assert(array);
	//initialization
	for(i=0; i<s; i++)
		array[i] = NULL;
}

rectBlockArray::~rectBlockArray()
{
	Int i;
	for(i=0; i<size; i++)
	{
		if(array[i] != NULL)
			delete array[i];
	}
	free(array);
}

//put to the end of the array, check the size
void rectBlockArray::insert(rectBlock* newBlock)
{
	Int i;
	if(n_elements == size) //full
	{
		rectBlock** temp = (rectBlock**) malloc(sizeof(rectBlock) * (2*size+1));
		assert(temp);
		//initialization
		for(i=0; i<2*size+1; i++)
			temp[i] = NULL;

		for(i=0; i<n_elements; i++)
			temp[i] = array[i];

		free(array);
		array = temp;
		size = 2*size +  1;
	}

	array[n_elements++] = newBlock;
}

void rectBlockArray::print()
{
	Int i;
	for(i=0; i<n_elements; i++)
		array[i]->print();
}

void rectBlockArray::draw(Real* u_values, Real* v_values)
{
	Int i;
	for(i=0; i<n_elements; i++)
		array[i]->draw(u_values, v_values);
}










