/*
 ** License Applicability. Except to the extent portions of this file are
 ** made subject to an alternative license as permitted in the SGI Free
 ** Software License B, Version 1.1 (the "License"), the contents of this
 ** file are subject only to the provisions of the License. You may not use
 ** this file except in compliance with the License. You may obtain a copy
 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
 **
 ** http://oss.sgi.com/projects/FreeB
 **
 ** Note that, as provided in the License, the Software is distributed on an
 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
 **
 ** Original Code. The Original Code is: OpenGL Sample Implementation,
 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
 ** Copyright in any portions created by third parties is as indicated
 ** elsewhere herein. All Rights Reserved.
 **
 ** Additional Notice Provisions: The application programming interfaces
 ** established by SGI in conjunction with the Original Code are The
 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
 ** Window System(R) (Version 1.3), released October 19, 1998. This software
 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
 ** published by SGI, but has not been independently verified as being
 ** compliant with the OpenGL(R) version 1.2.1 Specification.
 **
 */
/*
 ** Author: Eric Veach, July 1994.
 **
 */

#include "gluos.h"
#include <assert.h>
#include <stddef.h>
#include <setjmp.h>		/* longjmp */
#include <limits.h>		/* LONG_MAX */

#include "mesh.h"
#include "geom.h"
#include "tess.h"
#include "dict.h"
#include "priorityq.h"
#include "memalloc.h"
#include "sweep.h"

#define TRUE 1
#define FALSE 0

#ifdef FOR_TRITE_TEST_PROGRAM
extern void DebugEvent( GLUtesselator *tess );
#else
#define DebugEvent( tess )
#endif

/*
 * Invariants for the Edge Dictionary.
 * - each pair of adjacent edges e2=Succ(e1) satisfies EdgeLeq(e1,e2)
 *   at any valid location of the sweep event
 * - if EdgeLeq(e2,e1) as well (at any valid sweep event), then e1 and e2
 *   share a common endpoint
 * - for each e, e->Dst has been processed, but not e->Org
 * - each edge e satisfies VertLeq(e->Dst,event) && VertLeq(event,e->Org)
 *   where "event" is the current sweep line event.
 * - no edge e has zero length
 *
 * Invariants for the Mesh (the processed portion).
 * - the portion of the mesh left of the sweep line is a planar graph,
 *   ie. there is *some* way to embed it in the plane
 * - no processed edge has zero length
 * - no two processed vertices have identical coordinates
 * - each "inside" region is monotone, ie. can be broken into two chains
 *   of monotonically increasing vertices according to VertLeq(v1,v2)
 *   - a non-invariant: these chains may intersect (very slightly)
 *
 * Invariants for the Sweep.
 * - if none of the edges incident to the event vertex have an activeRegion
 *   (ie. none of these edges are in the edge dictionary), then the vertex
 *   has only right-going edges.
 * - if an edge is marked "fixUpperEdge" (it is a temporary edge introduced
 *   by ConnectRightVertex), then it is the only right-going edge from
 *   its associated vertex.  (This says that these edges exist only
 *   when it is necessary.)
 */

#undef	MAX
#undef	MIN
#define MAX(x,y)	((x) >= (y) ? (x) : (y))
#define MIN(x,y)	((x) <= (y) ? (x) : (y))

/* When we merge two edges into one, we need to compute the combined
 * winding of the new edge.
 */
#define AddWinding(eDst,eSrc)	(eDst->winding += eSrc->winding, \
	eDst->Sym->winding += eSrc->Sym->winding)

static void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent );
static void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp );
static int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp );

static int EdgeLeq( GLUtesselator *tess, ActiveRegion *reg1,
		ActiveRegion *reg2 )
/*
 * Both edges must be directed from right to left (this is the canonical
 * direction for the upper edge of each region).
 *
 * The strategy is to evaluate a "t" value for each edge at the
 * current sweep line position, given by tess->event.  The calculations
 * are designed to be very stable, but of course they are not perfect.
 *
 * Special case: if both edge destinations are at the sweep event,
 * we sort the edges by slope (they would otherwise compare equally).
 */
{
	GLUvertex *event = tess->event;
	GLUhalfEdge *e1, *e2;
	GLdouble t1, t2;

	e1 = reg1->eUp;
	e2 = reg2->eUp;

	if( e1->Dst == event ) {
		if( e2->Dst == event ) {
			/* Two edges right of the sweep line which meet at the sweep event.
			 * Sort them by slope.
			 */
			if( VertLeq( e1->Org, e2->Org )) {
				return EdgeSign( e2->Dst, e1->Org, e2->Org ) <= 0;
			}
			return EdgeSign( e1->Dst, e2->Org, e1->Org ) >= 0;
		}
		return EdgeSign( e2->Dst, event, e2->Org ) <= 0;
	}
	if( e2->Dst == event ) {
		return EdgeSign( e1->Dst, event, e1->Org ) >= 0;
	}

	/* General case - compute signed distance *from* e1, e2 to event */
	t1 = EdgeEval( e1->Dst, event, e1->Org );
	t2 = EdgeEval( e2->Dst, event, e2->Org );
	return (t1 >= t2);
}


static void DeleteRegion( GLUtesselator *tess, ActiveRegion *reg )
{
	if( reg->fixUpperEdge ) {
		/* It was created with zero winding number, so it better be
		 * deleted with zero winding number (ie. it better not get merged
		 * with a real edge).
		 */
		assert( reg->eUp->winding == 0 );
	}
	reg->eUp->activeRegion = NULL;
	dictDelete( tess->dict, reg->nodeUp ); /* __gl_dictListDelete */
	memFree( reg );
}


static int FixUpperEdge( ActiveRegion *reg, GLUhalfEdge *newEdge )
/*
 * Replace an upper edge which needs fixing (see ConnectRightVertex).
 */
{
	assert( reg->fixUpperEdge );
	if ( !__gl_meshDelete( reg->eUp ) ) return 0;
	reg->fixUpperEdge = FALSE;
	reg->eUp = newEdge;
	newEdge->activeRegion = reg;

	return 1;
}

static ActiveRegion *TopLeftRegion( ActiveRegion *reg )
{
	GLUvertex *org = reg->eUp->Org;
	GLUhalfEdge *e;

	/* Find the region above the uppermost edge with the same origin */
	do {
		reg = RegionAbove( reg );
	} while( reg->eUp->Org == org );

	/* If the edge above was a temporary edge introduced by ConnectRightVertex,
	 * now is the time to fix it.
	 */
	if( reg->fixUpperEdge ) {
		e = __gl_meshConnect( RegionBelow(reg)->eUp->Sym, reg->eUp->Lnext );
		if (e == NULL) return NULL;
		if ( !FixUpperEdge( reg, e ) ) return NULL;
		reg = RegionAbove( reg );
	}
	return reg;
}

static ActiveRegion *TopRightRegion( ActiveRegion *reg )
{
	GLUvertex *dst = reg->eUp->Dst;

	/* Find the region above the uppermost edge with the same destination */
	do {
		reg = RegionAbove( reg );
	} while( reg->eUp->Dst == dst );
	return reg;
}

static ActiveRegion *AddRegionBelow( GLUtesselator *tess,
		ActiveRegion *regAbove,
		GLUhalfEdge *eNewUp )
/*
 * Add a new active region to the sweep line, *somewhere* below "regAbove"
 * (according to where the new edge belongs in the sweep-line dictionary).
 * The upper edge of the new region will be "eNewUp".
 * Winding number and "inside" flag are not updated.
 */
{
	ActiveRegion *regNew = (ActiveRegion *)memAlloc( sizeof( ActiveRegion ));
	if (regNew == NULL) longjmp(tess->env,1);

	regNew->eUp = eNewUp;
	/* __gl_dictListInsertBefore */
	regNew->nodeUp = dictInsertBefore( tess->dict, regAbove->nodeUp, regNew );
	if (regNew->nodeUp == NULL) longjmp(tess->env,1);
	regNew->fixUpperEdge = FALSE;
	regNew->sentinel = FALSE;
	regNew->dirty = FALSE;

	eNewUp->activeRegion = regNew;
	return regNew;
}

static GLboolean IsWindingInside( GLUtesselator *tess, int n )
{
	switch( tess->windingRule ) {
	case GLU_TESS_WINDING_ODD:
		return (n & 1);
	case GLU_TESS_WINDING_NONZERO:
		return (n != 0);
	case GLU_TESS_WINDING_POSITIVE:
		return (n > 0);
	case GLU_TESS_WINDING_NEGATIVE:
		return (n < 0);
	case GLU_TESS_WINDING_ABS_GEQ_TWO:
		return (n >= 2) || (n <= -2);
	}
	/*LINTED*/
	assert( FALSE );
	/*NOTREACHED*/
	return GL_FALSE;  /* avoid compiler complaints */
}


static void ComputeWinding( GLUtesselator *tess, ActiveRegion *reg )
{
	reg->windingNumber = RegionAbove(reg)->windingNumber + reg->eUp->winding;
	reg->inside = IsWindingInside( tess, reg->windingNumber );
}


static void FinishRegion( GLUtesselator *tess, ActiveRegion *reg )
/*
 * Delete a region from the sweep line.  This happens when the upper
 * and lower chains of a region meet (at a vertex on the sweep line).
 * The "inside" flag is copied to the appropriate mesh face (we could
 * not do this before -- since the structure of the mesh is always
 * changing, this face may not have even existed until now).
 */
{
	GLUhalfEdge *e = reg->eUp;
	GLUface *f = e->Lface;

	f->inside = reg->inside;
	f->anEdge = e;   /* optimization for __gl_meshTessellateMonoRegion() */
	DeleteRegion( tess, reg );
}


static GLUhalfEdge *FinishLeftRegions( GLUtesselator *tess,
		ActiveRegion *regFirst, ActiveRegion *regLast )
/*
 * We are given a vertex with one or more left-going edges.  All affected
 * edges should be in the edge dictionary.  Starting at regFirst->eUp,
 * we walk down deleting all regions where both edges have the same
 * origin vOrg.  At the same time we copy the "inside" flag from the
 * active region to the face, since at this point each face will belong
 * to at most one region (this was not necessarily true until this point
 * in the sweep).  The walk stops at the region above regLast; if regLast
 * is NULL we walk as far as possible.	At the same time we relink the
 * mesh if necessary, so that the ordering of edges around vOrg is the
 * same as in the dictionary.
 */
{
	ActiveRegion *reg, *regPrev;
	GLUhalfEdge *e, *ePrev;

	regPrev = regFirst;
	ePrev = regFirst->eUp;
	while( regPrev != regLast ) {
		regPrev->fixUpperEdge = FALSE;	/* placement was OK */
		reg = RegionBelow( regPrev );
		e = reg->eUp;
		if( e->Org != ePrev->Org ) {
			if( ! reg->fixUpperEdge ) {
				/* Remove the last left-going edge.  Even though there are no further
				 * edges in the dictionary with this origin, there may be further
				 * such edges in the mesh (if we are adding left edges to a vertex
				 * that has already been processed).  Thus it is important to call
				 * FinishRegion rather than just DeleteRegion.
				 */
				FinishRegion( tess, regPrev );
				break;
			}
			/* If the edge below was a temporary edge introduced by
			 * ConnectRightVertex, now is the time to fix it.
			 */
			e = __gl_meshConnect( ePrev->Lprev, e->Sym );
			if (e == NULL) longjmp(tess->env,1);
			if ( !FixUpperEdge( reg, e ) ) longjmp(tess->env,1);
		}

		/* Relink edges so that ePrev->Onext == e */
		if( ePrev->Onext != e ) {
			if ( !__gl_meshSplice( e->Oprev, e ) ) longjmp(tess->env,1);
			if ( !__gl_meshSplice( ePrev, e ) ) longjmp(tess->env,1);
		}
		FinishRegion( tess, regPrev );	/* may change reg->eUp */
		ePrev = reg->eUp;
		regPrev = reg;
	}
	return ePrev;
}


static void AddRightEdges( GLUtesselator *tess, ActiveRegion *regUp,
		GLUhalfEdge *eFirst, GLUhalfEdge *eLast, GLUhalfEdge *eTopLeft,
		GLboolean cleanUp )
/*
 * Purpose: insert right-going edges into the edge dictionary, and update
 * winding numbers and mesh connectivity appropriately.  All right-going
 * edges share a common origin vOrg.  Edges are inserted CCW starting at
 * eFirst; the last edge inserted is eLast->Oprev.  If vOrg has any
 * left-going edges already processed, then eTopLeft must be the edge
 * such that an imaginary upward vertical segment from vOrg would be
 * contained between eTopLeft->Oprev and eTopLeft; otherwise eTopLeft
 * should be NULL.
 */
{
	ActiveRegion *reg, *regPrev;
	GLUhalfEdge *e, *ePrev;
	int firstTime = TRUE;

	/* Insert the new right-going edges in the dictionary */
	e = eFirst;
	do {
		assert( VertLeq( e->Org, e->Dst ));
		AddRegionBelow( tess, regUp, e->Sym );
		e = e->Onext;
	} while ( e != eLast );

	/* Walk *all* right-going edges from e->Org, in the dictionary order,
	 * updating the winding numbers of each region, and re-linking the mesh
	 * edges to match the dictionary ordering (if necessary).
	 */
	if( eTopLeft == NULL ) {
		eTopLeft = RegionBelow( regUp )->eUp->Rprev;
	}
	regPrev = regUp;
	ePrev = eTopLeft;
	for( ;; ) {
		reg = RegionBelow( regPrev );
		e = reg->eUp->Sym;
		if( e->Org != ePrev->Org ) break;

		if( e->Onext != ePrev ) {
			/* Unlink e from its current position, and relink below ePrev */
			if ( !__gl_meshSplice( e->Oprev, e ) ) longjmp(tess->env,1);
			if ( !__gl_meshSplice( ePrev->Oprev, e ) ) longjmp(tess->env,1);
		}
		/* Compute the winding number and "inside" flag for the new regions */
		reg->windingNumber = regPrev->windingNumber - e->winding;
		reg->inside = IsWindingInside( tess, reg->windingNumber );

		/* Check for two outgoing edges with same slope -- process these
		 * before any intersection tests (see example in __gl_computeInterior).
		 */
		regPrev->dirty = TRUE;
		if( ! firstTime && CheckForRightSplice( tess, regPrev )) {
			AddWinding( e, ePrev );
			DeleteRegion( tess, regPrev );
			if ( !__gl_meshDelete( ePrev ) ) longjmp(tess->env,1);
		}
		firstTime = FALSE;
		regPrev = reg;
		ePrev = e;
	}
	regPrev->dirty = TRUE;
	assert( regPrev->windingNumber - e->winding == reg->windingNumber );

	if( cleanUp ) {
		/* Check for intersections between newly adjacent edges. */
		WalkDirtyRegions( tess, regPrev );
	}
}


static void CallCombine( GLUtesselator *tess, GLUvertex *isect,
		void *data[4], GLfloat weights[4], int needed )
{
	GLdouble coords[3];

	/* Copy coord data in case the callback changes it. */
	coords[0] = isect->coords[0];
	coords[1] = isect->coords[1];
	coords[2] = isect->coords[2];

	isect->data = NULL;
	CALL_COMBINE_OR_COMBINE_DATA( coords, data, weights, &isect->data );
	if( isect->data == NULL ) {
		if( ! needed ) {
			isect->data = data[0];
		} else if( ! tess->fatalError ) {
			/* The only way fatal error is when two edges are found to intersect,
			 * but the user has not provided the callback necessary to handle
			 * generated intersection points.
			 */
			CALL_ERROR_OR_ERROR_DATA( GLU_TESS_NEED_COMBINE_CALLBACK );
			tess->fatalError = TRUE;
		}
	}
}

static void SpliceMergeVertices( GLUtesselator *tess, GLUhalfEdge *e1,
		GLUhalfEdge *e2 )
/*
 * Two vertices with idential coordinates are combined into one.
 * e1->Org is kept, while e2->Org is discarded.
 */
{
	void *data[4] = { NULL, NULL, NULL, NULL };
	GLfloat weights[4] = { 0.5, 0.5, 0.0, 0.0 };

	data[0] = e1->Org->data;
	data[1] = e2->Org->data;
	CallCombine( tess, e1->Org, data, weights, FALSE );
	if ( !__gl_meshSplice( e1, e2 ) ) longjmp(tess->env,1);
}

static void VertexWeights( GLUvertex *isect, GLUvertex *org, GLUvertex *dst,
		GLfloat *weights )
/*
 * Find some weights which describe how the intersection vertex is
 * a linear combination of "org" and "dest".  Each of the two edges
 * which generated "isect" is allocated 50% of the weight; each edge
 * splits the weight between its org and dst according to the
 * relative distance to "isect".
 */
{
	GLdouble t1 = VertL1dist( org, isect );
	GLdouble t2 = VertL1dist( dst, isect );

	weights[0] = 0.5 * t2 / (t1 + t2);
	weights[1] = 0.5 * t1 / (t1 + t2);
	isect->coords[0] += weights[0]*org->coords[0] + weights[1]*dst->coords[0];
	isect->coords[1] += weights[0]*org->coords[1] + weights[1]*dst->coords[1];
	isect->coords[2] += weights[0]*org->coords[2] + weights[1]*dst->coords[2];
}


static void GetIntersectData( GLUtesselator *tess, GLUvertex *isect,
		GLUvertex *orgUp, GLUvertex *dstUp,
		GLUvertex *orgLo, GLUvertex *dstLo )
/*
 * We've computed a new intersection point, now we need a "data" pointer
 * from the user so that we can refer to this new vertex in the
 * rendering callbacks.
 */
{
	void *data[4];
	GLfloat weights[4];

	data[0] = orgUp->data;
	data[1] = dstUp->data;
	data[2] = orgLo->data;
	data[3] = dstLo->data;

	isect->coords[0] = isect->coords[1] = isect->coords[2] = 0;
	VertexWeights( isect, orgUp, dstUp, &weights[0] );
	VertexWeights( isect, orgLo, dstLo, &weights[2] );

	CallCombine( tess, isect, data, weights, TRUE );
}

static int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp )
/*
 * Check the upper and lower edge of "regUp", to make sure that the
 * eUp->Org is above eLo, or eLo->Org is below eUp (depending on which
 * origin is leftmost).
 *
 * The main purpose is to splice right-going edges with the same
 * dest vertex and nearly identical slopes (ie. we can't distinguish
 * the slopes numerically).  However the splicing can also help us
 * to recover from numerical errors.  For example, suppose at one
 * point we checked eUp and eLo, and decided that eUp->Org is barely
 * above eLo.  Then later, we split eLo into two edges (eg. from
 * a splice operation like this one).  This can change the result of
 * our test so that now eUp->Org is incident to eLo, or barely below it.
 * We must correct this condition to maintain the dictionary invariants.
 *
 * One possibility is to check these edges for intersection again
 * (ie. CheckForIntersect).  This is what we do if possible.  However
 * CheckForIntersect requires that tess->event lies between eUp and eLo,
 * so that it has something to fall back on when the intersection
 * calculation gives us an unusable answer.  So, for those cases where
 * we can't check for intersection, this routine fixes the problem
 * by just splicing the offending vertex into the other edge.
 * This is a guaranteed solution, no matter how degenerate things get.
 * Basically this is a combinatorial solution to a numerical problem.
 */
{
	ActiveRegion *regLo = RegionBelow(regUp);
	GLUhalfEdge *eUp = regUp->eUp;
	GLUhalfEdge *eLo = regLo->eUp;

	if( VertLeq( eUp->Org, eLo->Org )) {
		if( EdgeSign( eLo->Dst, eUp->Org, eLo->Org ) > 0 ) return FALSE;

		/* eUp->Org appears to be below eLo */
		if( ! VertEq( eUp->Org, eLo->Org )) {
			/* Splice eUp->Org into eLo */
			if ( __gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
			if ( !__gl_meshSplice( eUp, eLo->Oprev ) ) longjmp(tess->env,1);
			regUp->dirty = regLo->dirty = TRUE;

		} else if( eUp->Org != eLo->Org ) {
			/* merge the two vertices, discarding eUp->Org */
			pqDelete( tess->pq, eUp->Org->pqHandle ); /* __gl_pqSortDelete */
			SpliceMergeVertices( tess, eLo->Oprev, eUp );
		}
	} else {
		if( EdgeSign( eUp->Dst, eLo->Org, eUp->Org ) < 0 ) return FALSE;

		/* eLo->Org appears to be above eUp, so splice eLo->Org into eUp */
		RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
		if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
		if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1);
	}
	return TRUE;
}

static int CheckForLeftSplice( GLUtesselator *tess, ActiveRegion *regUp )
/*
 * Check the upper and lower edge of "regUp", to make sure that the
 * eUp->Dst is above eLo, or eLo->Dst is below eUp (depending on which
 * destination is rightmost).
 *
 * Theoretically, this should always be true.  However, splitting an edge
 * into two pieces can change the results of previous tests.  For example,
 * suppose at one point we checked eUp and eLo, and decided that eUp->Dst
 * is barely above eLo.  Then later, we split eLo into two edges (eg. from
 * a splice operation like this one).  This can change the result of
 * the test so that now eUp->Dst is incident to eLo, or barely below it.
 * We must correct this condition to maintain the dictionary invariants
 * (otherwise new edges might get inserted in the wrong place in the
 * dictionary, and bad stuff will happen).
 *
 * We fix the problem by just splicing the offending vertex into the
 * other edge.
 */
{
	ActiveRegion *regLo = RegionBelow(regUp);
	GLUhalfEdge *eUp = regUp->eUp;
	GLUhalfEdge *eLo = regLo->eUp;
	GLUhalfEdge *e;

	assert( ! VertEq( eUp->Dst, eLo->Dst ));

	if( VertLeq( eUp->Dst, eLo->Dst )) {
		if( EdgeSign( eUp->Dst, eLo->Dst, eUp->Org ) < 0 ) return FALSE;

		/* eLo->Dst is above eUp, so splice eLo->Dst into eUp */
		RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
		e = __gl_meshSplitEdge( eUp );
		if (e == NULL) longjmp(tess->env,1);
		if ( !__gl_meshSplice( eLo->Sym, e ) ) longjmp(tess->env,1);
		e->Lface->inside = regUp->inside;
	} else {
		if( EdgeSign( eLo->Dst, eUp->Dst, eLo->Org ) > 0 ) return FALSE;

		/* eUp->Dst is below eLo, so splice eUp->Dst into eLo */
		regUp->dirty = regLo->dirty = TRUE;
		e = __gl_meshSplitEdge( eLo );
		if (e == NULL) longjmp(tess->env,1);
		if ( !__gl_meshSplice( eUp->Lnext, eLo->Sym ) ) longjmp(tess->env,1);
		e->Rface->inside = regUp->inside;
	}
	return TRUE;
}


static int CheckForIntersect( GLUtesselator *tess, ActiveRegion *regUp )
/*
 * Check the upper and lower edges of the given region to see if
 * they intersect.  If so, create the intersection and add it
 * to the data structures.
 *
 * Returns TRUE if adding the new intersection resulted in a recursive
 * call to AddRightEdges(); in this case all "dirty" regions have been
 * checked for intersections, and possibly regUp has been deleted.
 */
{
	ActiveRegion *regLo = RegionBelow(regUp);
	GLUhalfEdge *eUp = regUp->eUp;
	GLUhalfEdge *eLo = regLo->eUp;
	GLUvertex *orgUp = eUp->Org;
	GLUvertex *orgLo = eLo->Org;
	GLUvertex *dstUp = eUp->Dst;
	GLUvertex *dstLo = eLo->Dst;
	GLdouble tMinUp, tMaxLo;
	GLUvertex isect, *orgMin;
	GLUhalfEdge *e;

	assert( ! VertEq( dstLo, dstUp ));
	assert( EdgeSign( dstUp, tess->event, orgUp ) <= 0 );
	assert( EdgeSign( dstLo, tess->event, orgLo ) >= 0 );
	assert( orgUp != tess->event && orgLo != tess->event );
	assert( ! regUp->fixUpperEdge && ! regLo->fixUpperEdge );

	if( orgUp == orgLo ) return FALSE;	/* right endpoints are the same */

	tMinUp = MIN( orgUp->t, dstUp->t );
	tMaxLo = MAX( orgLo->t, dstLo->t );
	if( tMinUp > tMaxLo ) return FALSE;	/* t ranges do not overlap */

	if( VertLeq( orgUp, orgLo )) {
		if( EdgeSign( dstLo, orgUp, orgLo ) > 0 ) return FALSE;
	} else {
		if( EdgeSign( dstUp, orgLo, orgUp ) < 0 ) return FALSE;
	}

	/* At this point the edges intersect, at least marginally */
	DebugEvent( tess );

	__gl_edgeIntersect( dstUp, orgUp, dstLo, orgLo, &isect );
	/* The following properties are guaranteed: */
	assert( MIN( orgUp->t, dstUp->t ) <= isect.t );
	assert( isect.t <= MAX( orgLo->t, dstLo->t ));
	assert( MIN( dstLo->s, dstUp->s ) <= isect.s );
	assert( isect.s <= MAX( orgLo->s, orgUp->s ));

	if( VertLeq( &isect, tess->event )) {
		/* The intersection point lies slightly to the left of the sweep line,
		 * so move it until it''s slightly to the right of the sweep line.
		 * (If we had perfect numerical precision, this would never happen
		 * in the first place).  The easiest and safest thing to do is
		 * replace the intersection by tess->event.
		 */
		isect.s = tess->event->s;
		isect.t = tess->event->t;
	}
	/* Similarly, if the computed intersection lies to the right of the
	 * rightmost origin (which should rarely happen), it can cause
	 * unbelievable inefficiency on sufficiently degenerate inputs.
	 * (If you have the test program, try running test54.d with the
	 * "X zoom" option turned on).
	 */
	orgMin = VertLeq( orgUp, orgLo ) ? orgUp : orgLo;
	if( VertLeq( orgMin, &isect )) {
		isect.s = orgMin->s;
		isect.t = orgMin->t;
	}

	if( VertEq( &isect, orgUp ) || VertEq( &isect, orgLo )) {
		/* Easy case -- intersection at one of the right endpoints */
		(void) CheckForRightSplice( tess, regUp );
		return FALSE;
	}

	if(	 (! VertEq( dstUp, tess->event )
			&& EdgeSign( dstUp, tess->event, &isect ) >= 0)
			|| (! VertEq( dstLo, tess->event )
					&& EdgeSign( dstLo, tess->event, &isect ) <= 0 ))
	{
		/* Very unusual -- the new upper or lower edge would pass on the
		 * wrong side of the sweep event, or through it.  This can happen
		 * due to very small numerical errors in the intersection calculation.
		 */
		if( dstLo == tess->event ) {
			/* Splice dstLo into eUp, and process the new region(s) */
			if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
			if ( !__gl_meshSplice( eLo->Sym, eUp ) ) longjmp(tess->env,1);
			regUp = TopLeftRegion( regUp );
			if (regUp == NULL) longjmp(tess->env,1);
			eUp = RegionBelow(regUp)->eUp;
			FinishLeftRegions( tess, RegionBelow(regUp), regLo );
			AddRightEdges( tess, regUp, eUp->Oprev, eUp, eUp, TRUE );
			return TRUE;
		}
		if( dstUp == tess->event ) {
			/* Splice dstUp into eLo, and process the new region(s) */
			if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
			if ( !__gl_meshSplice( eUp->Lnext, eLo->Oprev ) ) longjmp(tess->env,1);
			regLo = regUp;
			regUp = TopRightRegion( regUp );
			e = RegionBelow(regUp)->eUp->Rprev;
			regLo->eUp = eLo->Oprev;
			eLo = FinishLeftRegions( tess, regLo, NULL );
			AddRightEdges( tess, regUp, eLo->Onext, eUp->Rprev, e, TRUE );
			return TRUE;
		}
		/* Special case: called from ConnectRightVertex.  If either
		 * edge passes on the wrong side of tess->event, split it
		 * (and wait for ConnectRightVertex to splice it appropriately).
		 */
		if( EdgeSign( dstUp, tess->event, &isect ) >= 0 ) {
			RegionAbove(regUp)->dirty = regUp->dirty = TRUE;
			if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
			eUp->Org->s = tess->event->s;
			eUp->Org->t = tess->event->t;
		}
		if( EdgeSign( dstLo, tess->event, &isect ) <= 0 ) {
			regUp->dirty = regLo->dirty = TRUE;
			if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
			eLo->Org->s = tess->event->s;
			eLo->Org->t = tess->event->t;
		}
		/* leave the rest for ConnectRightVertex */
		return FALSE;
	}

	/* General case -- split both edges, splice into new vertex.
	 * When we do the splice operation, the order of the arguments is
	 * arbitrary as far as correctness goes.  However, when the operation
	 * creates a new face, the work done is proportional to the size of
	 * the new face.  We expect the faces in the processed part of
	 * the mesh (ie. eUp->Lface) to be smaller than the faces in the
	 * unprocessed original contours (which will be eLo->Oprev->Lface).
	 */
	if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1);
	if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1);
	if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1);
	eUp->Org->s = isect.s;
	eUp->Org->t = isect.t;
	eUp->Org->pqHandle = pqInsert( tess->pq, eUp->Org ); /* __gl_pqSortInsert */
	if (eUp->Org->pqHandle == LONG_MAX) {
		pqDeletePriorityQ(tess->pq);	/* __gl_pqSortDeletePriorityQ */
		tess->pq = NULL;
		longjmp(tess->env,1);
	}
	GetIntersectData( tess, eUp->Org, orgUp, dstUp, orgLo, dstLo );
	RegionAbove(regUp)->dirty = regUp->dirty = regLo->dirty = TRUE;
	return FALSE;
}

static void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp )
/*
 * When the upper or lower edge of any region changes, the region is
 * marked "dirty".  This routine walks through all the dirty regions
 * and makes sure that the dictionary invariants are satisfied
 * (see the comments at the beginning of this file).  Of course
 * new dirty regions can be created as we make changes to restore
 * the invariants.
 */
{
	ActiveRegion *regLo = RegionBelow(regUp);
	GLUhalfEdge *eUp, *eLo;

	for( ;; ) {
		/* Find the lowest dirty region (we walk from the bottom up). */
		while( regLo->dirty ) {
			regUp = regLo;
			regLo = RegionBelow(regLo);
		}
		if( ! regUp->dirty ) {
			regLo = regUp;
			regUp = RegionAbove( regUp );
			if( regUp == NULL || ! regUp->dirty ) {
				/* We've walked all the dirty regions */
				return;
			}
		}
		regUp->dirty = FALSE;
		eUp = regUp->eUp;
		eLo = regLo->eUp;

		if( eUp->Dst != eLo->Dst ) {
			/* Check that the edge ordering is obeyed at the Dst vertices. */
			if( CheckForLeftSplice( tess, regUp )) {

				/* If the upper or lower edge was marked fixUpperEdge, then
				 * we no longer need it (since these edges are needed only for
				 * vertices which otherwise have no right-going edges).
				 */
				if( regLo->fixUpperEdge ) {
					DeleteRegion( tess, regLo );
					if ( !__gl_meshDelete( eLo ) ) longjmp(tess->env,1);
					regLo = RegionBelow( regUp );
					eLo = regLo->eUp;
				} else if( regUp->fixUpperEdge ) {
					DeleteRegion( tess, regUp );
					if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1);
					regUp = RegionAbove( regLo );
					eUp = regUp->eUp;
				}
			}
		}
		if( eUp->Org != eLo->Org ) {
			if(    eUp->Dst != eLo->Dst
					&& ! regUp->fixUpperEdge && ! regLo->fixUpperEdge
					&& (eUp->Dst == tess->event || eLo->Dst == tess->event) )
			{
				/* When all else fails in CheckForIntersect(), it uses tess->event
				 * as the intersection location.  To make this possible, it requires
				 * that tess->event lie between the upper and lower edges, and also
				 * that neither of these is marked fixUpperEdge (since in the worst
				 * case it might splice one of these edges into tess->event, and
				 * violate the invariant that fixable edges are the only right-going
				 * edge from their associated vertex).
				 */
				if( CheckForIntersect( tess, regUp )) {
					/* WalkDirtyRegions() was called recursively; we're done */
					return;
				}
			} else {
				/* Even though we can't use CheckForIntersect(), the Org vertices
				 * may violate the dictionary edge ordering.  Check and correct this.
				 */
				(void) CheckForRightSplice( tess, regUp );
			}
		}
		if( eUp->Org == eLo->Org && eUp->Dst == eLo->Dst ) {
			/* A degenerate loop consisting of only two edges -- delete it. */
			AddWinding( eLo, eUp );
			DeleteRegion( tess, regUp );
			if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1);
			regUp = RegionAbove( regLo );
		}
	}
}


static void ConnectRightVertex( GLUtesselator *tess, ActiveRegion *regUp,
		GLUhalfEdge *eBottomLeft )
/*
 * Purpose: connect a "right" vertex vEvent (one where all edges go left)
 * to the unprocessed portion of the mesh.  Since there are no right-going
 * edges, two regions (one above vEvent and one below) are being merged
 * into one.  "regUp" is the upper of these two regions.
 *
 * There are two reasons for doing this (adding a right-going edge):
 *  - if the two regions being merged are "inside", we must add an edge
 *    to keep them separated (the combined region would not be monotone).
 *  - in any case, we must leave some record of vEvent in the dictionary,
 *    so that we can merge vEvent with features that we have not seen yet.
 *    For example, maybe there is a vertical edge which passes just to
 *    the right of vEvent; we would like to splice vEvent into this edge.
 *
 * However, we don't want to connect vEvent to just any vertex.  We don''t
 * want the new edge to cross any other edges; otherwise we will create
 * intersection vertices even when the input data had no self-intersections.
 * (This is a bad thing; if the user's input data has no intersections,
 * we don't want to generate any false intersections ourselves.)
 *
 * Our eventual goal is to connect vEvent to the leftmost unprocessed
 * vertex of the combined region (the union of regUp and regLo).
 * But because of unseen vertices with all right-going edges, and also
 * new vertices which may be created by edge intersections, we don''t
 * know where that leftmost unprocessed vertex is.  In the meantime, we
 * connect vEvent to the closest vertex of either chain, and mark the region
 * as "fixUpperEdge".  This flag says to delete and reconnect this edge
 * to the next processed vertex on the boundary of the combined region.
 * Quite possibly the vertex we connected to will turn out to be the
 * closest one, in which case we won''t need to make any changes.
 */
{
	GLUhalfEdge *eNew;
	GLUhalfEdge *eTopLeft = eBottomLeft->Onext;
	ActiveRegion *regLo = RegionBelow(regUp);
	GLUhalfEdge *eUp = regUp->eUp;
	GLUhalfEdge *eLo = regLo->eUp;
	int degenerate = FALSE;

	if( eUp->Dst != eLo->Dst ) {
		(void) CheckForIntersect( tess, regUp );
	}

	/* Possible new degeneracies: upper or lower edge of regUp may pass
	 * through vEvent, or may coincide with new intersection vertex
	 */
	if( VertEq( eUp->Org, tess->event )) {
		if ( !__gl_meshSplice( eTopLeft->Oprev, eUp ) ) longjmp(tess->env,1);
		regUp = TopLeftRegion( regUp );
		if (regUp == NULL) longjmp(tess->env,1);
		eTopLeft = RegionBelow( regUp )->eUp;
		FinishLeftRegions( tess, RegionBelow(regUp), regLo );
		degenerate = TRUE;
	}
	if( VertEq( eLo->Org, tess->event )) {
		if ( !__gl_meshSplice( eBottomLeft, eLo->Oprev ) ) longjmp(tess->env,1);
		eBottomLeft = FinishLeftRegions( tess, regLo, NULL );
		degenerate = TRUE;
	}
	if( degenerate ) {
		AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE );
		return;
	}

	/* Non-degenerate situation -- need to add a temporary, fixable edge.
	 * Connect to the closer of eLo->Org, eUp->Org.
	 */
	if( VertLeq( eLo->Org, eUp->Org )) {
		eNew = eLo->Oprev;
	} else {
		eNew = eUp;
	}
	eNew = __gl_meshConnect( eBottomLeft->Lprev, eNew );
	if (eNew == NULL) longjmp(tess->env,1);

	/* Prevent cleanup, otherwise eNew might disappear before we've even
	 * had a chance to mark it as a temporary edge.
	 */
	AddRightEdges( tess, regUp, eNew, eNew->Onext, eNew->Onext, FALSE );
	eNew->Sym->activeRegion->fixUpperEdge = TRUE;
	WalkDirtyRegions( tess, regUp );
}

/* Because vertices at exactly the same location are merged together
 * before we process the sweep event, some degenerate cases can't occur.
 * However if someone eventually makes the modifications required to
 * merge features which are close together, the cases below marked
 * TOLERANCE_NONZERO will be useful.  They were debugged before the
 * code to merge identical vertices in the main loop was added.
 */
#define TOLERANCE_NONZERO	FALSE

static void ConnectLeftDegenerate( GLUtesselator *tess,
		ActiveRegion *regUp, GLUvertex *vEvent )
/*
 * The event vertex lies exacty on an already-processed edge or vertex.
 * Adding the new vertex involves splicing it into the already-processed
 * part of the mesh.
 */
{
	GLUhalfEdge *e, *eTopLeft, *eTopRight, *eLast;
	ActiveRegion *reg;

	e = regUp->eUp;
	if( VertEq( e->Org, vEvent )) {
		/* e->Org is an unprocessed vertex - just combine them, and wait
		 * for e->Org to be pulled from the queue
		 */
		assert( TOLERANCE_NONZERO );
		SpliceMergeVertices( tess, e, vEvent->anEdge );
		return;
	}

	if( ! VertEq( e->Dst, vEvent )) {
		/* General case -- splice vEvent into edge e which passes through it */
		if (__gl_meshSplitEdge( e->Sym ) == NULL) longjmp(tess->env,1);
		if( regUp->fixUpperEdge ) {
			/* This edge was fixable -- delete unused portion of original edge */
			if ( !__gl_meshDelete( e->Onext ) ) longjmp(tess->env,1);
			regUp->fixUpperEdge = FALSE;
		}
		if ( !__gl_meshSplice( vEvent->anEdge, e ) ) longjmp(tess->env,1);
		SweepEvent( tess, vEvent ); /* recurse */
		return;
	}

	/* vEvent coincides with e->Dst, which has already been processed.
	 * Splice in the additional right-going edges.
	 */
	assert( TOLERANCE_NONZERO );
	regUp = TopRightRegion( regUp );
	reg = RegionBelow( regUp );
	eTopRight = reg->eUp->Sym;
	eTopLeft = eLast = eTopRight->Onext;
	if( reg->fixUpperEdge ) {
		/* Here e->Dst has only a single fixable edge going right.
		 * We can delete it since now we have some real right-going edges.
		 */
		assert( eTopLeft != eTopRight );   /* there are some left edges too */
		DeleteRegion( tess, reg );
		if ( !__gl_meshDelete( eTopRight ) ) longjmp(tess->env,1);
		eTopRight = eTopLeft->Oprev;
	}
	if ( !__gl_meshSplice( vEvent->anEdge, eTopRight ) ) longjmp(tess->env,1);
	if( ! EdgeGoesLeft( eTopLeft )) {
		/* e->Dst had no left-going edges -- indicate this to AddRightEdges() */
		eTopLeft = NULL;
	}
	AddRightEdges( tess, regUp, eTopRight->Onext, eLast, eTopLeft, TRUE );
}


static void ConnectLeftVertex( GLUtesselator *tess, GLUvertex *vEvent )
/*
 * Purpose: connect a "left" vertex (one where both edges go right)
 * to the processed portion of the mesh.  Let R be the active region
 * containing vEvent, and let U and L be the upper and lower edge
 * chains of R.  There are two possibilities:
 *
 * - the normal case: split R into two regions, by connecting vEvent to
 *   the rightmost vertex of U or L lying to the left of the sweep line
 *
 * - the degenerate case: if vEvent is close enough to U or L, we
 *   merge vEvent into that edge chain.  The subcases are:
 *	- merging with the rightmost vertex of U or L
 *	- merging with the active edge of U or L
 *	- merging with an already-processed portion of U or L
 */
{
	ActiveRegion *regUp, *regLo, *reg;
	GLUhalfEdge *eUp, *eLo, *eNew;
	ActiveRegion tmp;

	/* assert( vEvent->anEdge->Onext->Onext == vEvent->anEdge ); */

	/* Get a pointer to the active region containing vEvent */
	tmp.eUp = vEvent->anEdge->Sym;
	/* __GL_DICTLISTKEY */ /* __gl_dictListSearch */
	regUp = (ActiveRegion *)dictKey( dictSearch( tess->dict, &tmp ));
	regLo = RegionBelow( regUp );
	eUp = regUp->eUp;
	eLo = regLo->eUp;

	/* Try merging with U or L first */
	if( EdgeSign( eUp->Dst, vEvent, eUp->Org ) == 0 ) {
		ConnectLeftDegenerate( tess, regUp, vEvent );
		return;
	}

	/* Connect vEvent to rightmost processed vertex of either chain.
	 * e->Dst is the vertex that we will connect to vEvent.
	 */
	reg = VertLeq( eLo->Dst, eUp->Dst ) ? regUp : regLo;

	if( regUp->inside || reg->fixUpperEdge) {
		if( reg == regUp ) {
			eNew = __gl_meshConnect( vEvent->anEdge->Sym, eUp->Lnext );
			if (eNew == NULL) longjmp(tess->env,1);
		} else {
			GLUhalfEdge *tempHalfEdge= __gl_meshConnect( eLo->Dnext, vEvent->anEdge);
			if (tempHalfEdge == NULL) longjmp(tess->env,1);

			eNew = tempHalfEdge->Sym;
		}
		if( reg->fixUpperEdge ) {
			if ( !FixUpperEdge( reg, eNew ) ) longjmp(tess->env,1);
		} else {
			ComputeWinding( tess, AddRegionBelow( tess, regUp, eNew ));
		}
		SweepEvent( tess, vEvent );
	} else {
		/* The new vertex is in a region which does not belong to the polygon.
		 * We don''t need to connect this vertex to the rest of the mesh.
		 */
		AddRightEdges( tess, regUp, vEvent->anEdge, vEvent->anEdge, NULL, TRUE );
	}
}


static void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent )
/*
 * Does everything necessary when the sweep line crosses a vertex.
 * Updates the mesh and the edge dictionary.
 */
{
	ActiveRegion *regUp, *reg;
	GLUhalfEdge *e, *eTopLeft, *eBottomLeft;

	tess->event = vEvent; 	/* for access in EdgeLeq() */
	DebugEvent( tess );

	/* Check if this vertex is the right endpoint of an edge that is
	 * already in the dictionary.  In this case we don't need to waste
	 * time searching for the location to insert new edges.
	 */
	e = vEvent->anEdge;
	while( e->activeRegion == NULL ) {
		e = e->Onext;
		if( e == vEvent->anEdge ) {
			/* All edges go right -- not incident to any processed edges */
			ConnectLeftVertex( tess, vEvent );
			return;
		}
	}

	/* Processing consists of two phases: first we "finish" all the
	 * active regions where both the upper and lower edges terminate
	 * at vEvent (ie. vEvent is closing off these regions).
	 * We mark these faces "inside" or "outside" the polygon according
	 * to their winding number, and delete the edges from the dictionary.
	 * This takes care of all the left-going edges from vEvent.
	 */
	regUp = TopLeftRegion( e->activeRegion );
	if (regUp == NULL) longjmp(tess->env,1);
	reg = RegionBelow( regUp );
	eTopLeft = reg->eUp;
	eBottomLeft = FinishLeftRegions( tess, reg, NULL );

	/* Next we process all the right-going edges from vEvent.  This
	 * involves adding the edges to the dictionary, and creating the
	 * associated "active regions" which record information about the
	 * regions between adjacent dictionary edges.
	 */
	if( eBottomLeft->Onext == eTopLeft ) {
		/* No right-going edges -- add a temporary "fixable" edge */
		ConnectRightVertex( tess, regUp, eBottomLeft );
	} else {
		AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE );
	}
}


/* Make the sentinel coordinates big enough that they will never be
 * merged with real input features.  (Even with the largest possible
 * input contour and the maximum tolerance of 1.0, no merging will be
 * done with coordinates larger than 3 * GLU_TESS_MAX_COORD).
 */
#define SENTINEL_COORD	(4 * GLU_TESS_MAX_COORD)

static void AddSentinel( GLUtesselator *tess, GLdouble t )
/*
 * We add two sentinel edges above and below all other edges,
 * to avoid special cases at the top and bottom.
 */
{
	GLUhalfEdge *e;
	ActiveRegion *reg = (ActiveRegion *)memAlloc( sizeof( ActiveRegion ));
	if (reg == NULL) longjmp(tess->env,1);

	e = __gl_meshMakeEdge( tess->mesh );
	if (e == NULL) longjmp(tess->env,1);

	e->Org->s = SENTINEL_COORD;
	e->Org->t = t;
	e->Dst->s = -SENTINEL_COORD;
	e->Dst->t = t;
	tess->event = e->Dst; 	/* initialize it */

	reg->eUp = e;
	reg->windingNumber = 0;
	reg->inside = FALSE;
	reg->fixUpperEdge = FALSE;
	reg->sentinel = TRUE;
	reg->dirty = FALSE;
	reg->nodeUp = dictInsert( tess->dict, reg ); /* __gl_dictListInsertBefore */
	if (reg->nodeUp == NULL) longjmp(tess->env,1);
}


static void InitEdgeDict( GLUtesselator *tess )
/*
 * We maintain an ordering of edge intersections with the sweep line.
 * This order is maintained in a dynamic dictionary.
 */
{
	/* __gl_dictListNewDict */
	tess->dict = dictNewDict( tess, (int (*)(void *, DictKey, DictKey)) EdgeLeq );
	if (tess->dict == NULL) longjmp(tess->env,1);

	AddSentinel( tess, -SENTINEL_COORD );
	AddSentinel( tess, SENTINEL_COORD );
}


static void DoneEdgeDict( GLUtesselator *tess )
{
	ActiveRegion *reg;
#ifndef NDEBUG
	int fixedEdges = 0;
#endif

	/* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
	while( (reg = (ActiveRegion *)dictKey( dictMin( tess->dict ))) != NULL ) {
		/*
		 * At the end of all processing, the dictionary should contain
		 * only the two sentinel edges, plus at most one "fixable" edge
		 * created by ConnectRightVertex().
		 */
		if( ! reg->sentinel ) {
			assert( reg->fixUpperEdge );
			assert( ++fixedEdges == 1 );
		}
		assert( reg->windingNumber == 0 );
		DeleteRegion( tess, reg );
		/*    __gl_meshDelete( reg->eUp );*/
	}
	dictDeleteDict( tess->dict ); /* __gl_dictListDeleteDict */
}


static void RemoveDegenerateEdges( GLUtesselator *tess )
/*
 * Remove zero-length edges, and contours with fewer than 3 vertices.
 */
{
	GLUhalfEdge *e, *eNext, *eLnext;
	GLUhalfEdge *eHead = &tess->mesh->eHead;

	/*LINTED*/
	for( e = eHead->next; e != eHead; e = eNext ) {
		eNext = e->next;
		eLnext = e->Lnext;

		if( VertEq( e->Org, e->Dst ) && e->Lnext->Lnext != e ) {
			/* Zero-length edge, contour has at least 3 edges */

			SpliceMergeVertices( tess, eLnext, e );	/* deletes e->Org */
			if ( !__gl_meshDelete( e ) ) longjmp(tess->env,1); /* e is a self-loop */
			e = eLnext;
			eLnext = e->Lnext;
		}
		if( eLnext->Lnext == e ) {
			/* Degenerate contour (one or two edges) */

			if( eLnext != e ) {
				if( eLnext == eNext || eLnext == eNext->Sym ) { eNext = eNext->next; }
				if ( !__gl_meshDelete( eLnext ) ) longjmp(tess->env,1);
			}
			if( e == eNext || e == eNext->Sym ) { eNext = eNext->next; }
			if ( !__gl_meshDelete( e ) ) longjmp(tess->env,1);
		}
	}
}

static int InitPriorityQ( GLUtesselator *tess )
/*
 * Insert all vertices into the priority queue which determines the
 * order in which vertices cross the sweep line.
 */
{
	PriorityQ *pq;
	GLUvertex *v, *vHead;

	/* __gl_pqSortNewPriorityQ */
	pq = tess->pq = pqNewPriorityQ( (int (*)(PQkey, PQkey)) __gl_vertLeq );
	if (pq == NULL) return 0;

	vHead = &tess->mesh->vHead;
	for( v = vHead->next; v != vHead; v = v->next ) {
		v->pqHandle = pqInsert( pq, v ); /* __gl_pqSortInsert */
		if (v->pqHandle == LONG_MAX) break;
	}
	if (v != vHead || !pqInit( pq ) ) { /* __gl_pqSortInit */
		pqDeletePriorityQ(tess->pq);	/* __gl_pqSortDeletePriorityQ */
		tess->pq = NULL;
		return 0;
	}

	return 1;
}


static void DonePriorityQ( GLUtesselator *tess )
{
	pqDeletePriorityQ( tess->pq ); /* __gl_pqSortDeletePriorityQ */
}


static int RemoveDegenerateFaces( GLUmesh *mesh )
/*
 * Delete any degenerate faces with only two edges.  WalkDirtyRegions()
 * will catch almost all of these, but it won't catch degenerate faces
 * produced by splice operations on already-processed edges.
 * The two places this can happen are in FinishLeftRegions(), when
 * we splice in a "temporary" edge produced by ConnectRightVertex(),
 * and in CheckForLeftSplice(), where we splice already-processed
 * edges to ensure that our dictionary invariants are not violated
 * by numerical errors.
 *
 * In both these cases it is *very* dangerous to delete the offending
 * edge at the time, since one of the routines further up the stack
 * will sometimes be keeping a pointer to that edge.
 */
{
	GLUface *f, *fNext;
	GLUhalfEdge *e;

	/*LINTED*/
	for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) {
		fNext = f->next;
		e = f->anEdge;
		assert( e->Lnext != e );

		if( e->Lnext->Lnext == e ) {
			/* A face with only two edges */
			AddWinding( e->Onext, e );
			if ( !__gl_meshDelete( e ) ) return 0;
		}
	}
	return 1;
}

int __gl_computeInterior( GLUtesselator *tess )
/*
 * __gl_computeInterior( tess ) computes the planar arrangement specified
 * by the given contours, and further subdivides this arrangement
 * into regions.  Each region is marked "inside" if it belongs
 * to the polygon, according to the rule given by tess->windingRule.
 * Each interior region is guaranteed be monotone.
 */
{
	GLUvertex *v, *vNext;

	tess->fatalError = FALSE;

	/* Each vertex defines an event for our sweep line.  Start by inserting
	 * all the vertices in a priority queue.  Events are processed in
	 * lexicographic order, ie.
	 *
	 *	e1 < e2  iff  e1.x < e2.x || (e1.x == e2.x && e1.y < e2.y)
	 */
	RemoveDegenerateEdges( tess );
	if ( !InitPriorityQ( tess ) ) return 0; /* if error */
	InitEdgeDict( tess );

	/* __gl_pqSortExtractMin */
	while( (v = (GLUvertex *)pqExtractMin( tess->pq )) != NULL ) {
		for( ;; ) {
			vNext = (GLUvertex *)pqMinimum( tess->pq ); /* __gl_pqSortMinimum */
			if( vNext == NULL || ! VertEq( vNext, v )) break;

			/* Merge together all vertices at exactly the same location.
			 * This is more efficient than processing them one at a time,
			 * simplifies the code (see ConnectLeftDegenerate), and is also
			 * important for correct handling of certain degenerate cases.
			 * For example, suppose there are two identical edges A and B
			 * that belong to different contours (so without this code they would
			 * be processed by separate sweep events).  Suppose another edge C
			 * crosses A and B from above.  When A is processed, we split it
			 * at its intersection point with C.  However this also splits C,
			 * so when we insert B we may compute a slightly different
			 * intersection point.  This might leave two edges with a small
			 * gap between them.  This kind of error is especially obvious
			 * when using boundary extraction (GLU_TESS_BOUNDARY_ONLY).
			 */
			vNext = (GLUvertex *)pqExtractMin( tess->pq ); /* __gl_pqSortExtractMin*/
			SpliceMergeVertices( tess, v->anEdge, vNext->anEdge );
		}
		SweepEvent( tess, v );
	}

	/* Set tess->event for debugging purposes */
	/* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
	tess->event = ((ActiveRegion *) dictKey( dictMin( tess->dict )))->eUp->Org;
	DebugEvent( tess );
	DoneEdgeDict( tess );
	DonePriorityQ( tess );

	if ( !RemoveDegenerateFaces( tess->mesh ) ) return 0;
	__gl_meshCheckMesh( tess->mesh );

	return 1;
}
