/*
 ** License Applicability. Except to the extent portions of this file are
 ** made subject to an alternative license as permitted in the SGI Free
 ** Software License B, Version 1.1 (the "License"), the contents of this
 ** file are subject only to the provisions of the License. You may not use
 ** this file except in compliance with the License. You may obtain a copy
 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
 **
 ** http://oss.sgi.com/projects/FreeB
 **
 ** Note that, as provided in the License, the Software is distributed on an
 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
 **
 ** Original Code. The Original Code is: OpenGL Sample Implementation,
 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
 ** Copyright in any portions created by third parties is as indicated
 ** elsewhere herein. All Rights Reserved.
 **
 ** Additional Notice Provisions: The application programming interfaces
 ** established by SGI in conjunction with the Original Code are The
 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
 ** Window System(R) (Version 1.3), released October 19, 1998. This software
 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
 ** published by SGI, but has not been independently verified as being
 ** compliant with the OpenGL(R) version 1.2.1 Specification.
 **
 */
/*
 ** Author: Eric Veach, July 1994.
 **
 */

#include "gluos.h"
#include <stddef.h>
#include <assert.h>
#include <setjmp.h>
#include "memalloc.h"
#include "tess.h"
#include "mesh.h"
#include "normal.h"
#include "sweep.h"
#include "tessmono.h"
#include "render.h"

#define GLU_TESS_DEFAULT_TOLERANCE 0.0
#define GLU_TESS_MESH		100112	/* void (*)(GLUmesh *mesh)	    */

#define TRUE 1
#define FALSE 0

/*ARGSUSED*/ static void GLAPIENTRY noBegin( GLenum type ) {}
/*ARGSUSED*/ static void GLAPIENTRY noEdgeFlag( GLboolean boundaryEdge ) {}
/*ARGSUSED*/ static void GLAPIENTRY noVertex( void *data ) {}
/*ARGSUSED*/ static void GLAPIENTRY noEnd( void ) {}
/*ARGSUSED*/ static void GLAPIENTRY noError( GLenum errnum ) {}
/*ARGSUSED*/ static void GLAPIENTRY noCombine( GLdouble coords[3], void *data[4],
		GLfloat weight[4], void **dataOut ) {}
/*ARGSUSED*/ static void GLAPIENTRY noMesh( GLUmesh *mesh ) {}


/*ARGSUSED*/ void GLAPIENTRY __gl_noBeginData( GLenum type,
		void *polygonData ) {}
/*ARGSUSED*/ void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge,
		void *polygonData ) {}
/*ARGSUSED*/ void GLAPIENTRY __gl_noVertexData( void *data,
		void *polygonData ) {}
/*ARGSUSED*/ void GLAPIENTRY __gl_noEndData( void *polygonData ) {}
/*ARGSUSED*/ void GLAPIENTRY __gl_noErrorData( GLenum errnum,
		void *polygonData ) {}
/*ARGSUSED*/ void GLAPIENTRY __gl_noCombineData( GLdouble coords[3],
		void *data[4],
		GLfloat weight[4],
		void **outData,
		void *polygonData ) {}

/* Half-edges are allocated in pairs (see mesh.c) */
typedef struct { GLUhalfEdge e, eSym; } EdgePair;

#undef	MAX
#define MAX(a,b)	((a) > (b) ? (a) : (b))
#define MAX_FAST_ALLOC	(MAX(sizeof(EdgePair), \
	MAX(sizeof(GLUvertex),sizeof(GLUface))))


GLUtesselator * GLAPIENTRY
cgl_GLUNewTess( struct GLContextIFace *Self )
{
	GLUtesselator *tess;

	/* Only initialize fields which can be changed by the api.  Other fields
	 * are initialized where they are used.
	 */

	if (memInit( MAX_FAST_ALLOC ) == 0) {
		return 0;			/* out of memory */
	}
	tess = (GLUtesselator *)memAlloc( sizeof( GLUtesselator ));
	if (tess == NULL) {
		return 0;			/* out of memory */
	}

	tess->state = T_DORMANT;

	tess->normal[0] = 0;
	tess->normal[1] = 0;
	tess->normal[2] = 0;

	tess->relTolerance = GLU_TESS_DEFAULT_TOLERANCE;
	tess->windingRule = GLU_TESS_WINDING_ODD;
	tess->flagBoundary = FALSE;
	tess->boundaryOnly = FALSE;

	tess->callBegin = &noBegin;
	tess->callEdgeFlag = &noEdgeFlag;
	tess->callVertex = &noVertex;
	tess->callEnd = &noEnd;

	tess->callError = &noError;
	tess->callCombine = &noCombine;
	tess->callMesh = &noMesh;

	tess->callBeginData= &__gl_noBeginData;
	tess->callEdgeFlagData= &__gl_noEdgeFlagData;
	tess->callVertexData= &__gl_noVertexData;
	tess->callEndData= &__gl_noEndData;
	tess->callErrorData= &__gl_noErrorData;
	tess->callCombineData= &__gl_noCombineData;

	tess->polygonData= NULL;
	
	tess->Self = Self;

	return tess;
}

static void MakeDormant( GLUtesselator *tess )
{
	/* Return the tessellator to its original dormant state. */

	if( tess->mesh != NULL ) {
		__gl_meshDeleteMesh( tess->mesh );
	}
	tess->state = T_DORMANT;
	tess->lastEdge = NULL;
	tess->mesh = NULL;
}

#define RequireState( tess, s )   if( tess->state != s ) GotoState(Self, tess,s)

static void GotoState(struct GLContextIFace *Self, GLUtesselator *tess, enum TessState newState )
{
	while( tess->state != newState ) {
		/* We change the current state one level at a time, to get to
		 * the desired state.
		 */
		if( tess->state < newState ) {
			switch( tess->state ) {
			case T_DORMANT:
				CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_POLYGON );
				Self->GLUTessBeginPolygon( tess, NULL );
				break;
			case T_IN_POLYGON:
				CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR );
				Self->GLUTessBeginContour( tess );
				break;
			default:
				;
			}
		} else {
			switch( tess->state ) {
			case T_IN_CONTOUR:
				CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR );
				Self->GLUTessEndContour( tess );
				break;
			case T_IN_POLYGON:
				CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_POLYGON );
				/* gluTessEndPolygon( tess ) is too much work! */
				MakeDormant( tess );
				break;
			default:
				;
			}
		}
	}
}


void GLAPIENTRY
cgl_GLUDeleteTess(struct GLContextIFace *Self, GLUtesselator *tess )
{
	RequireState( tess, T_DORMANT );
	memFree( tess );
}


void GLAPIENTRY
cgl_GLUTessProperty( struct GLContextIFace *Self, GLUtesselator *tess, GLenum which, GLdouble value )
{
	GLenum windingRule;

	switch( which ) {
	case GLU_TESS_TOLERANCE:
		if( value < 0.0 || value > 1.0 ) break;
		tess->relTolerance = value;
		return;

	case GLU_TESS_WINDING_RULE:
		windingRule = (GLenum) value;
		if( windingRule != value ) break;	/* not an integer */

		switch( windingRule ) {
		case GLU_TESS_WINDING_ODD:
		case GLU_TESS_WINDING_NONZERO:
		case GLU_TESS_WINDING_POSITIVE:
		case GLU_TESS_WINDING_NEGATIVE:
		case GLU_TESS_WINDING_ABS_GEQ_TWO:
			tess->windingRule = windingRule;
			return;
		default:
			break;
		}

		case GLU_TESS_BOUNDARY_ONLY:
			tess->boundaryOnly = (value != 0);
			return;

		default:
			CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
			return;
	}
	CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_VALUE );
}

/* Returns tessellator property */
void GLAPIENTRY
cgl_GLUGetTessProperty(struct GLContextIFace *Self, GLUtesselator *tess, GLenum which, GLdouble *value )
{
	switch (which) {
	case GLU_TESS_TOLERANCE:
		/* tolerance should be in range [0..1] */
		assert(0.0 <= tess->relTolerance && tess->relTolerance <= 1.0);
		*value= tess->relTolerance;
		break;
	case GLU_TESS_WINDING_RULE:
		assert(tess->windingRule == GLU_TESS_WINDING_ODD ||
				tess->windingRule == GLU_TESS_WINDING_NONZERO ||
				tess->windingRule == GLU_TESS_WINDING_POSITIVE ||
				tess->windingRule == GLU_TESS_WINDING_NEGATIVE ||
				tess->windingRule == GLU_TESS_WINDING_ABS_GEQ_TWO);
		*value= tess->windingRule;
		break;
	case GLU_TESS_BOUNDARY_ONLY:
		assert(tess->boundaryOnly == TRUE || tess->boundaryOnly == FALSE);
		*value= tess->boundaryOnly;
		break;
	default:
		*value= 0.0;
		CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
		break;
	}
} /* gluGetTessProperty() */

void GLAPIENTRY
cgl_GLUTessNormal( struct GLContextIFace *Self, GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z )
{
	tess->normal[0] = x;
	tess->normal[1] = y;
	tess->normal[2] = z;
}

void GLAPIENTRY
cgl_GLUTessCallback( struct GLContextIFace *Self, GLUtesselator *tess, GLenum which, _GLUfuncptr fn)
{
	switch( which ) {
	case GLU_TESS_BEGIN:
		tess->callBegin = (fn == NULL) ? &noBegin : (void (GLAPIENTRY *)(GLenum)) fn;
		return;
	case GLU_TESS_BEGIN_DATA:
		tess->callBeginData = (fn == NULL) ?
				&__gl_noBeginData : (void (GLAPIENTRY *)(GLenum, void *)) fn;
		return;
	case GLU_TESS_EDGE_FLAG:
		tess->callEdgeFlag = (fn == NULL) ? &noEdgeFlag :
		(void (GLAPIENTRY *)(GLboolean)) fn;
		/* If the client wants boundary edges to be flagged,
		 * we render everything as separate triangles (no strips or fans).
		 */
		tess->flagBoundary = (fn != NULL);
		return;
	case GLU_TESS_EDGE_FLAG_DATA:
		tess->callEdgeFlagData= (fn == NULL) ?
				&__gl_noEdgeFlagData : (void (GLAPIENTRY *)(GLboolean, void *)) fn;
		/* If the client wants boundary edges to be flagged,
		 * we render everything as separate triangles (no strips or fans).
		 */
		tess->flagBoundary = (fn != NULL);
		return;
	case GLU_TESS_VERTEX:
		tess->callVertex = (fn == NULL) ? &noVertex :
		(void (GLAPIENTRY *)(void *)) fn;
		return;
	case GLU_TESS_VERTEX_DATA:
		tess->callVertexData = (fn == NULL) ?
				&__gl_noVertexData : (void (GLAPIENTRY *)(void *, void *)) fn;
		return;
	case GLU_TESS_END:
		tess->callEnd = (fn == NULL) ? &noEnd : (void (GLAPIENTRY *)(void)) fn;
		return;
	case GLU_TESS_END_DATA:
		tess->callEndData = (fn == NULL) ? &__gl_noEndData :
		(void (GLAPIENTRY *)(void *)) fn;
		return;
	case GLU_TESS_ERROR:
		tess->callError = (fn == NULL) ? &noError : (void (GLAPIENTRY *)(GLenum)) fn;
		return;
	case GLU_TESS_ERROR_DATA:
		tess->callErrorData = (fn == NULL) ?
				&__gl_noErrorData : (void (GLAPIENTRY *)(GLenum, void *)) fn;
		return;
	case GLU_TESS_COMBINE:
		tess->callCombine = (fn == NULL) ? &noCombine :
		(void (GLAPIENTRY *)(GLdouble [3],void *[4], GLfloat [4], void ** )) fn;
		return;
	case GLU_TESS_COMBINE_DATA:
		tess->callCombineData = (fn == NULL) ? &__gl_noCombineData :
		(void (GLAPIENTRY *)(GLdouble [3],
				void *[4],
				GLfloat [4],
				void **,
				void *)) fn;
		return;
	case GLU_TESS_MESH:
		tess->callMesh = (fn == NULL) ? &noMesh : (void (GLAPIENTRY *)(GLUmesh *)) fn;
		return;
	default:
		CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
		return;
	}
}

static int AddVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
{
	GLUhalfEdge *e;

	e = tess->lastEdge;
	if( e == NULL ) {
		/* Make a self-loop (one vertex, one edge). */

		e = __gl_meshMakeEdge( tess->mesh );
		if (e == NULL) return 0;
		if ( !__gl_meshSplice( e, e->Sym ) ) return 0;
	} else {
		/* Create a new vertex and edge which immediately follow e
		 * in the ordering around the left face.
		 */
		if (__gl_meshSplitEdge( e ) == NULL) return 0;
		e = e->Lnext;
	}

	/* The new vertex is now e->Org. */
	e->Org->data = data;
	e->Org->coords[0] = coords[0];
	e->Org->coords[1] = coords[1];
	e->Org->coords[2] = coords[2];

	/* The winding of an edge says how the winding number changes as we
	 * cross from the edge''s right face to its left face.  We add the
	 * vertices in such an order that a CCW contour will add +1 to
	 * the winding number of the region inside the contour.
	 */
	e->winding = 1;
	e->Sym->winding = -1;

	tess->lastEdge = e;

	return 1;
}


static void CacheVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
{
	CachedVertex *v = &tess->cache[tess->cacheCount];

	v->data = data;
	v->coords[0] = coords[0];
	v->coords[1] = coords[1];
	v->coords[2] = coords[2];
	++tess->cacheCount;
}


static int EmptyCache( GLUtesselator *tess )
{
	CachedVertex *v = tess->cache;
	CachedVertex *vLast;

	tess->mesh = __gl_meshNewMesh();
	if (tess->mesh == NULL) return 0;

	for( vLast = v + tess->cacheCount; v < vLast; ++v ) {
		if ( !AddVertex( tess, v->coords, v->data ) ) return 0;
	}
	tess->cacheCount = 0;
	tess->emptyCache = FALSE;

	return 1;
}


void GLAPIENTRY
cgl_GLUTessVertex( struct GLContextIFace *Self, GLUtesselator *tess, GLdouble coords[3], void *data )
{
	int i, tooLarge = FALSE;
	GLdouble x, clamped[3];

	RequireState( tess, T_IN_CONTOUR );

	if( tess->emptyCache ) {
		if ( !EmptyCache( tess ) ) {
			CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
			return;
		}
		tess->lastEdge = NULL;
	}
	for( i = 0; i < 3; ++i ) {
		x = coords[i];
		if( x < - GLU_TESS_MAX_COORD ) {
			x = - GLU_TESS_MAX_COORD;
			tooLarge = TRUE;
		}
		if( x > GLU_TESS_MAX_COORD ) {
			x = GLU_TESS_MAX_COORD;
			tooLarge = TRUE;
		}
		clamped[i] = x;
	}
	if( tooLarge ) {
		CALL_ERROR_OR_ERROR_DATA( GLU_TESS_COORD_TOO_LARGE );
	}

	if( tess->mesh == NULL ) {
		if( tess->cacheCount < TESS_MAX_CACHE ) {
			CacheVertex( tess, clamped, data );
			return;
		}
		if ( !EmptyCache( tess ) ) {
			CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
			return;
		}
	}
	if ( !AddVertex( tess, clamped, data ) ) {
		CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
	}
}


void GLAPIENTRY
cgl_GLUTessBeginPolygon(struct GLContextIFace *Self, GLUtesselator *tess, void *data )
{
	RequireState( tess, T_DORMANT );

	tess->state = T_IN_POLYGON;
	tess->cacheCount = 0;
	tess->emptyCache = FALSE;
	tess->mesh = NULL;

	tess->polygonData= data;
}


void GLAPIENTRY
cgl_GLUTessBeginContour( struct GLContextIFace *Self, GLUtesselator *tess )
{
	RequireState( tess, T_IN_POLYGON );

	tess->state = T_IN_CONTOUR;
	tess->lastEdge = NULL;
	if( tess->cacheCount > 0 ) {
		/* Just set a flag so we don't get confused by empty contours
		 * -- these can be generated accidentally with the obsolete
		 * NextContour() interface.
		 */
		tess->emptyCache = TRUE;
	}
}


void GLAPIENTRY
cgl_GLUTessEndContour(struct GLContextIFace *Self, GLUtesselator *tess )
{
	RequireState( tess, T_IN_CONTOUR );
	tess->state = T_IN_POLYGON;
}

void GLAPIENTRY
cgl_GLUTessEndPolygon( struct GLContextIFace *Self, GLUtesselator *tess )
{
	GLUmesh *mesh;

	if (setjmp(tess->env) != 0) { 
		/* come back here if out of memory */
		CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
		return;
	}

	RequireState( tess, T_IN_POLYGON );
	tess->state = T_DORMANT;

	if( tess->mesh == NULL ) {
		if( ! tess->flagBoundary && tess->callMesh == &noMesh ) {

			/* Try some special code to make the easy cases go quickly
			 * (eg. convex polygons).  This code does NOT handle multiple contours,
			 * intersections, edge flags, and of course it does not generate
			 * an explicit mesh either.
			 */
			if( __gl_renderCache( tess )) {
				tess->polygonData= NULL;
				return;
			}
		}
		if ( !EmptyCache( tess ) ) longjmp(tess->env,1); /* could've used a label*/
	}

	/* Determine the polygon normal and project vertices onto the plane
	 * of the polygon.
	 */
	__gl_projectPolygon( tess );

	/* __gl_computeInterior( tess ) computes the planar arrangement specified
	 * by the given contours, and further subdivides this arrangement
	 * into regions.  Each region is marked "inside" if it belongs
	 * to the polygon, according to the rule given by tess->windingRule.
	 * Each interior region is guaranteed be monotone.
	 */
	if ( !__gl_computeInterior( tess ) ) {
		longjmp(tess->env,1);	/* could've used a label */
	}

	mesh = tess->mesh;
	if( ! tess->fatalError ) {
		int rc = 1;

		/* If the user wants only the boundary contours, we throw away all edges
		 * except those which separate the interior from the exterior.
		 * Otherwise we tessellate all the regions marked "inside".
		 */
		if( tess->boundaryOnly ) {
			rc = __gl_meshSetWindingNumber( mesh, 1, TRUE );
		} else {
			rc = __gl_meshTessellateInterior( mesh );
		}
		if (rc == 0) longjmp(tess->env,1);	/* could've used a label */

		__gl_meshCheckMesh( mesh );

		if( tess->callBegin != &noBegin || tess->callEnd != &noEnd
				|| tess->callVertex != &noVertex || tess->callEdgeFlag != &noEdgeFlag
				|| tess->callBeginData != &__gl_noBeginData
				|| tess->callEndData != &__gl_noEndData
				|| tess->callVertexData != &__gl_noVertexData
				|| tess->callEdgeFlagData != &__gl_noEdgeFlagData )
		{
			if( tess->boundaryOnly ) {
				__gl_renderBoundary( tess, mesh );  /* output boundary contours */
			} else {
				__gl_renderMesh( tess, mesh );	   /* output strips and fans */
			}
		}
		if( tess->callMesh != &noMesh ) {

			/* Throw away the exterior faces, so that all faces are interior.
			 * This way the user doesn't have to check the "inside" flag,
			 * and we don't need to even reveal its existence.  It also leaves
			 * the freedom for an implementation to not generate the exterior
			 * faces in the first place.
			 */
			__gl_meshDiscardExterior( mesh );
			(*tess->callMesh)( mesh );		/* user wants the mesh itself */
			tess->mesh = NULL;
			tess->polygonData= NULL;
			return;
		}
	}
	__gl_meshDeleteMesh( mesh );
	tess->polygonData= NULL;
	tess->mesh = NULL;
}


/*XXXblythe unused function*/
#if 0
void GLAPIENTRY
gluDeleteMesh( GLUmesh *mesh )
{
	__gl_meshDeleteMesh( mesh );
}
#endif



/*******************************************************/

/* Obsolete calls -- for backward compatibility */

void GLAPIENTRY
cgl_GLUBeginPolygon( struct GLContextIFace *Self, GLUtesselator *tess )
{
	Self->GLUTessBeginPolygon( tess, NULL );
	Self->GLUTessBeginContour( tess );
}


/*ARGSUSED*/
void GLAPIENTRY
cgl_GLUNextContour( struct GLContextIFace *Self, GLUtesselator *tess, GLenum type )
{
	Self->GLUTessEndContour( tess );
	Self->GLUTessBeginContour( tess );
}


void GLAPIENTRY
cgl_GLUEndPolygon( struct GLContextIFace *Self, GLUtesselator *tess )
{
	Self->GLUTessEndContour( tess );
	Self->GLUTessEndPolygon( tess );
}
